Post by TRUE EB0LA on Apr 2, 2016 18:00:06 GMT -5
All Credit for this guide goes to CarpeBedlam
The concept of min/max on all your gear, gear mods, weapons, and weapon mods can be overwhelming. That's why I'd like to start a series of discussions where we go through these items one at a time. If people like this idea and post People definitely like this idea, so I will continue doing them and hopefully we can all help each other reach our individual goals, get better builds, and (most importantly) have more fun!
Please note that I will lean a bit to the PvP side of things with my opinions because that is my personal playstyle, but I will never fail to point out if something makes sense from a PvE perspective. Also note that I am talking about iLevel 31 items unless otherwise specified.
IMPORTANT NOTE: These guides are meant to help people better understand their gear pieces, what type of properties they can produce, and what properties make sense in different scenarios. The recommended gear rolls are a meant to be a starting point for players with little to no clue how to min/max. I don't suggest that people follow everything exactly the way I'm showing it, but rather use them as a template and then tailor, tweak, and customize gear properties to fit your personal play style. On to the topic at hand:
Kneepads: The iLevel 31 Kneepads Bluprints can be purchased from the Special Gear Vendor in the Base of Operations, upstairs in the Tech Wing. It costs 5 High End (Yellow) Fabric and 3 High End (Yellow) Electronics to craft a pair of Kneepads.
Native Stats: Primary Stat range is 470-575 for whichever you're rolling (Firearms/Stamina/Electronics). Kneepads also come with Armor that will range from 588-719. Only Body Armor can give you more (864 max) on native Armor.
Possible Talents: every pair of Kneepads will have one (no more, no less) of these Talents.
Possible Major Attributes: every pair of Kneepads will have two (no more, no less) of these Major Attributes.
Possible Minor Attributes: every pair of Kneepads will have three (no more, no less) of these Minor Attributes.
Possible Skills: every pair of Kneepads will have one (no more, no less) of these Skills.
Recommended Kneepads (DPS/PvP)
Final PvP Analysis: The Main Stat, Critical Hit Damage, Gear Mod Slot, Bleed Resistance, and Pulse Critical Hit Damage are properties worth re-crafting and recalibrating to get and max. As /u/Atiyo points out, Armor can be stacked on other pieces (namely Body Armor and Holster) making a Gear Mod Slot the preferred alternative, and even Exotic Damage Resilience is a decent option. Perceptive is the best of the Talent options, but isn't a make or break in any way. The Burn and Disrupt resistances are preferred, but aren't eons ahead of the other options.
Recommended Kneepads (DPS/PvE)
Final PvE Analysis: The Main Stat, Armor, Gear Mod Slot, and Enemy Armor Damage are properties worth re-crafting and recalibrating to get and max. Burn Resistance will help out greatly if you are going up against Cleaners often, and may be worth re-rolling. Blind/Deaf Resistance will help with sniper blinds and the like, but I don't see it as a make or break. Pulse Critical Hit Damage is definitely nice, but I wouldn't tear my hair out trying to get it if everything else lines up.
SOURCE
The concept of min/max on all your gear, gear mods, weapons, and weapon mods can be overwhelming. That's why I'd like to start a series of discussions where we go through these items one at a time. If people like this idea and post People definitely like this idea, so I will continue doing them and hopefully we can all help each other reach our individual goals, get better builds, and (most importantly) have more fun!
Please note that I will lean a bit to the PvP side of things with my opinions because that is my personal playstyle, but I will never fail to point out if something makes sense from a PvE perspective. Also note that I am talking about iLevel 31 items unless otherwise specified.
IMPORTANT NOTE: These guides are meant to help people better understand their gear pieces, what type of properties they can produce, and what properties make sense in different scenarios. The recommended gear rolls are a meant to be a starting point for players with little to no clue how to min/max. I don't suggest that people follow everything exactly the way I'm showing it, but rather use them as a template and then tailor, tweak, and customize gear properties to fit your personal play style. On to the topic at hand:
Kneepads: The iLevel 31 Kneepads Bluprints can be purchased from the Special Gear Vendor in the Base of Operations, upstairs in the Tech Wing. It costs 5 High End (Yellow) Fabric and 3 High End (Yellow) Electronics to craft a pair of Kneepads.
Native Stats: Primary Stat range is 470-575 for whichever you're rolling (Firearms/Stamina/Electronics). Kneepads also come with Armor that will range from 588-719. Only Body Armor can give you more (864 max) on native Armor.
Possible Talents: every pair of Kneepads will have one (no more, no less) of these Talents.
Talent | Description | Analysis |
Accomplished | Rewards from Accolades are tripled | not a game changer, not worth the slot |
Prosperous | Critical headshots grant you credits | regular credits even when proc'd in DZ, not worth the slot |
Perceptive | Your Item find and Gold find bonuses are increased by 25% | adds a flat 25% to your Scavenging, which will increase the likelihood that drops from named Bosses will be High End (Yellow), the only worthwhile talent for Kneepads |
Possible Major Attributes: every pair of Kneepads will have two (no more, no less) of these Major Attributes.
Major Attribute | Range | Analysis |
Critical Hit Damage | 15-18% | arguably a "must have" since Kneepads are one of only three pieces of gear that can get this bonus |
Damage vs. Elites | 4-5% | decent for PvE sets, but not recommended |
Armor (additional) | 235-287 | solid second attribute, but not recommended as you can get Armor elsewhere meaning you don't have to sacrifice the Exotic Damage Resilience or Gear Mod Slot |
Health | 1176-1439 | poor option, armor is better if you need sustain |
Exotic Damage Resilience | 8.5-10.5% | great second attribute considering Kneepads are one of only three gear pieces that can get this, consider it if you are already stocked on armor from other pieces and don't desire a gear mod slot |
Protection vs. Elites | 4-5% | poor option, armor is better if you need sustain |
Gear Mod Slot | 1 | recommended second attribute, gives you a great deal of flexibility with your build |
Possible Minor Attributes: every pair of Kneepads will have three (no more, no less) of these Minor Attributes.
Minor Attribute | Range | Analysis |
Enemy Armor Damage | 8-9% | acceptable for PvP, pretty much a must have in PvE builds |
Shock Resistance | 22-27% | acceptable |
Burn Resistance | 22-27% | acceptable |
Disorient Resistance | 22-27% | acceptable |
Blind/Deaf Resistance | 22-27% | acceptable |
Disrupt Resistance | 22-27% | acceptable |
Bleed Resistance | 94-115% | one of only two gear pieces that can get this, and the other (Backpack) is much lower (57% max), worth pursuing on PvP gear |
Scavenging | 77-94% | pursue this only if you're making an alt set of Kneepads for Scavenging specifically |
Bonus XP on Kill | 38-47% | pursue this only if you're making an alt set of Kneepads for DZ Rank farming specifically |
Possible Skills: every pair of Kneepads will have one (no more, no less) of these Skills.
Skill | Range | Analysis |
Smart Cover Damage Resilience | 2.5-3% | worth pursuing if you're married to the related skill |
Ballistic Shield Health | 7.5-9% | worth pursuing if you're married to the related skill |
First Aid Ally Heal | 7.5-9% | worth pursuing if you're married to the related skill and you're going for a healer build |
Mobile Cover Health | 7.5-9% | worth pursuing if you're married to the related skill |
Pulse Critical Hit Damage | 7.5-9% | arguably the most useful of all the Skills available, definitely worth pursuing if you run an SMG |
Seeker Mine Explosion Radius | 7.5-9% | worth pursuing if you're married to the related skill |
Sticky Bomb Explosion Radius | 7.5-9% | worth pursuing if you're married to the related skill and definitely if you're running a high Skill Power build |
Support Station Healing Speed | 7.5-9% | worth pursuing if you're married to the related skill and you're going for a healer build |
Turret Health | 7.5-9% | worth pursuing if you're married to the related skill |
Recommended Kneepads (DPS/PvP)
Property | Amount | Type |
Firearms/Stamina/Electronics | 575 | Main Stat |
Armor | 719 | Native |
Perceptive | N/A | Talent |
Critical Hit Damage | 18% | Major Attribute |
Gear Mod Slot | 1 | Major Attribute |
Burn Resistance | 27% | Minor Attribute |
Disrupt Resistance | 27% | Minor Attribute |
Bleed Resistance | 115% | Minor Attribute |
Pulse Critical Hit Damage | 9% | Skill Attribute |
Final PvP Analysis: The Main Stat, Critical Hit Damage, Gear Mod Slot, Bleed Resistance, and Pulse Critical Hit Damage are properties worth re-crafting and recalibrating to get and max. As /u/Atiyo points out, Armor can be stacked on other pieces (namely Body Armor and Holster) making a Gear Mod Slot the preferred alternative, and even Exotic Damage Resilience is a decent option. Perceptive is the best of the Talent options, but isn't a make or break in any way. The Burn and Disrupt resistances are preferred, but aren't eons ahead of the other options.
Recommended Kneepads (DPS/PvE)
Property | Amount | Type |
Firearms/Stamina/Electronics | 575 | Main Stat |
Armor | 719 | Native |
Perceptive | N/A | Talent |
Critical Hit Damage | 18% | Major Attribute |
Gear Mod Slot | 1 | Major Attribute |
Enemy Armor Damage | 9% | Minor Attribute |
Burn Resistance | 27% | Minor Attribute |
Blind/Deaf Resistance | 27% | Minor Attribute |
Pulse Critical Hit Damage | 9% | Skill Attribute |
Final PvE Analysis: The Main Stat, Armor, Gear Mod Slot, and Enemy Armor Damage are properties worth re-crafting and recalibrating to get and max. Burn Resistance will help out greatly if you are going up against Cleaners often, and may be worth re-rolling. Blind/Deaf Resistance will help with sniper blinds and the like, but I don't see it as a make or break. Pulse Critical Hit Damage is definitely nice, but I wouldn't tear my hair out trying to get it if everything else lines up.
SOURCE