Post by TRUE EB0LA on Apr 4, 2016 12:13:13 GMT -5
ALL CREDIT FOR THIS GUIDE GOES TO JokerUnique
After we have looked at the basic mechanics of the weapons, lets explore the weapon-mods, and how you can change and optimize the stats your weapon. Each weapon has up to four mod-slots and one skin-slot that allow change the performance and the handling of your gun:
Mod-types and sizes
In The Division we have the following mod-slots:
The mods are also categorized in long/short and large/small sizes to separate the big Assault Rifles / LMG-Mods from the small SMG / Pistol mods. This is also the only restriction you have when you are using the mods, then when you have the same or higher player-level as it states on the mod, you can swap any mod from weapon-to-weapon at any time you want.
Mod-Rarities and attributes
Weapon-Mods can have up to 2 attributes and depending on the quality or the type of mod, they have different attributes: A silencer for example has always thread reduction and 1 random other bonus while Optic mods always have critical hit chance.
To understand how to mod a weapon, we first need to clear up, how the stats work:
Critical Chance
Percentage of shots that will critically hit.
Critical Damage
When you have a critical hit, the Critical Damage will be added to your normal weapon damage. For example, if your DMG is 1000 and your Critical Damage is 50%, a critical hit will do 1500 damage.
Accuracy
The accuracy defines the spread of your rounds on a target. As you are firing the weapon, you see the reticle grow bigger and therefore also the spread of the bullets. The higher the accuracy, the smaller is the spread and the more bullets can be placed on the target.
Stability
Stability is essentially the recoil and how much the gun moves while shooting semi-auto and of course full-auto. If the weapon has a low stability, expect a wide spread of the bullets, when you are shooting.
Horizontal / Vertical Stability
When you pull the trigger, the bullet holes will travel from side to side. "Horizontal Stability" mods will decrease how far to each side this happens. The same goes for Vertical Stability.
Initial Bullet Stability
When you start firing, the first bullet has a special recoil in comparison to the rest and as you increase the Initial Bullet Stability, this initial recoils will be reduced. While this is maybe not that important for Assault Rifles, it is very useful on single shot weapons.
Hip Fire Accuracy
You don´t need to aim or use the scope to fire your weapon, you can also hip fire a weapon. Improving Hip Fire Accuracy helps you to still be able to hit your target. This is useful for close-range weapons that need fast reaction time - Shotguns for example.
Optimal Range
Each weapon has a specific range – within this range, the weapon is effective and does the damage that is written in the stats. When you hit a target that is beyond that optimal range, a hit does less damage. Improving the optimal range, gives you the option to attack targets that are farther away.
Headshot Damage
Headshot Damage is a damage-modifier that gives you a bonus-buff when you do headshots. Note that headshots can also be a critically hit and Marksmen Rifles have an additional headshot buff.
Rate of Fire
Every gun has a set rate of fire, so how fast you can empty your magazine. When you increase this value, the Rate of Fire is higher and you can do more damage.
Reload Time
This is the time required to reload the weapon.
Enemy Armor Damage
Increases the Damage done to enemy armor.
Mod-slots displayed in the Inventory
When you look at the inventory, it is very easy to spot which weapon has mod-slots and which mod-slots are already equipped. Not every weapon has the same mod-slots number, so in some cases you really have to prioritize, what stat you want to enhance and what not .
Pro-tip: You can strip all mods from a weapon with one button. You can do that, when you want to sell a weapon.
How to mod a weapon
Each weapon archetype has its advantages and disadvantages. These need to be compensated with the mods – but depending on the weapon-archetype, there are different stats that help you to improve the performance.
These are the gathered attributes the different Mods can provide – this list is not final, but it gives you an impression, what buffs you can expect. As stated above with the rarities – depending on the quality of the mod, there are more or less Attributes and the numbers are higher in direct comparison.
This video explains how the different stats work and where they are important.
SOURCE
After we have looked at the basic mechanics of the weapons, lets explore the weapon-mods, and how you can change and optimize the stats your weapon. Each weapon has up to four mod-slots and one skin-slot that allow change the performance and the handling of your gun:
Mod-types and sizes
In The Division we have the following mod-slots:
- Weapon-Skin (cosmetic without stats)
- Optic
- Muzzle
- Underbarrel
- Magazine
The mods are also categorized in long/short and large/small sizes to separate the big Assault Rifles / LMG-Mods from the small SMG / Pistol mods. This is also the only restriction you have when you are using the mods, then when you have the same or higher player-level as it states on the mod, you can swap any mod from weapon-to-weapon at any time you want.
Mod-Rarities and attributes
Weapon-Mods can have up to 2 attributes and depending on the quality or the type of mod, they have different attributes: A silencer for example has always thread reduction and 1 random other bonus while Optic mods always have critical hit chance.
- white – worn - 1 Attribute
- green - standard - 1 Attribute
- blue - specialized - 2 Attributes
- purple - superior - 2 Attributes
- orange - high-end - 2 Attributes
To understand how to mod a weapon, we first need to clear up, how the stats work:
Critical Chance
Percentage of shots that will critically hit.
Critical Damage
When you have a critical hit, the Critical Damage will be added to your normal weapon damage. For example, if your DMG is 1000 and your Critical Damage is 50%, a critical hit will do 1500 damage.
Accuracy
The accuracy defines the spread of your rounds on a target. As you are firing the weapon, you see the reticle grow bigger and therefore also the spread of the bullets. The higher the accuracy, the smaller is the spread and the more bullets can be placed on the target.
Stability
Stability is essentially the recoil and how much the gun moves while shooting semi-auto and of course full-auto. If the weapon has a low stability, expect a wide spread of the bullets, when you are shooting.
Horizontal / Vertical Stability
When you pull the trigger, the bullet holes will travel from side to side. "Horizontal Stability" mods will decrease how far to each side this happens. The same goes for Vertical Stability.
Initial Bullet Stability
When you start firing, the first bullet has a special recoil in comparison to the rest and as you increase the Initial Bullet Stability, this initial recoils will be reduced. While this is maybe not that important for Assault Rifles, it is very useful on single shot weapons.
Hip Fire Accuracy
You don´t need to aim or use the scope to fire your weapon, you can also hip fire a weapon. Improving Hip Fire Accuracy helps you to still be able to hit your target. This is useful for close-range weapons that need fast reaction time - Shotguns for example.
Optimal Range
Each weapon has a specific range – within this range, the weapon is effective and does the damage that is written in the stats. When you hit a target that is beyond that optimal range, a hit does less damage. Improving the optimal range, gives you the option to attack targets that are farther away.
Headshot Damage
Headshot Damage is a damage-modifier that gives you a bonus-buff when you do headshots. Note that headshots can also be a critically hit and Marksmen Rifles have an additional headshot buff.
Rate of Fire
Every gun has a set rate of fire, so how fast you can empty your magazine. When you increase this value, the Rate of Fire is higher and you can do more damage.
Reload Time
This is the time required to reload the weapon.
Enemy Armor Damage
Increases the Damage done to enemy armor.
Mod-slots displayed in the Inventory
When you look at the inventory, it is very easy to spot which weapon has mod-slots and which mod-slots are already equipped. Not every weapon has the same mod-slots number, so in some cases you really have to prioritize, what stat you want to enhance and what not .
Pro-tip: You can strip all mods from a weapon with one button. You can do that, when you want to sell a weapon.
How to mod a weapon
Each weapon archetype has its advantages and disadvantages. These need to be compensated with the mods – but depending on the weapon-archetype, there are different stats that help you to improve the performance.
- Assault Rifle
- Horizontal / Vertical stability to compensate the recoil
- Weapon Damage
- Critical hit chance
- Accuracy / Range
- Rate of fire
- Larger magazine - SMG
- Stability
- Magazine size
- Reload speed - LMG
- Big Magazine
- Horizontal / Vertical stability
- Accuracy / Range - Marksmen Rifle
- Initial bullet stability
- Critical hit chance / damage
- Range / Stability
- Reload speed - Shotgun (no Barrel-Mod)
- Magazine
- Reload Speed
- Accuracy / Stability - Pistol (no optical slot)
- Pistol Damage
- Magazine
- Reload Speed
- Critical hit chance / damage
These are the gathered attributes the different Mods can provide – this list is not final, but it gives you an impression, what buffs you can expect. As stated above with the rarities – depending on the quality of the mod, there are more or less Attributes and the numbers are higher in direct comparison.
- Magazine
- Faster reload time
- Magazine Size
- Rate of Fire
- Critical Hit Chance
- Weapon Damage - Optic (short / long)
- Headshot Damage
- Headshot Kill XP
- Optimal Range
- Accuracy
- Critical Hit Chance - Muzzle (small / large)
- Horizontal Stability
- Initial Bullet Stability
- Accuracy
- Optimal Range
- Reduced Threat
- Increased Threat
- Horizontal Stability
- Stability
- Critical Hit Chance
- Critical Hit Damage
- Hip Fire Accuracy - Underbarrel (short / long)
- Horizontal Stability
- Accuracy
- Stability
- Hip Fire Accuracy
- Initial Bullet Stability
This video explains how the different stats work and where they are important.
SOURCE