Post by TRUE EB0LA on Apr 4, 2016 20:57:49 GMT -5
ALL CREDIT FOR THIS GUIDE GOES TO JokeUnique
The development of the technological infrastructure of New York will play a decisive role in its reconstruction. Guests receive weapons and latest gadgets developing this branch.
Responsible:
Paul Rhodes
Comments:
There are only a few Tech-Wing missions and after you have unlocked the wing, it takes a moment until you really get a lot of resources from the main missions. So, when you buy the upgrades – unlock/upgrade the Skills / Mods you want to use first (Seeker Mine & Mods / Turret Mods) – Then go for the Signature Skill (Communications / Division Tech) or the specific talents/perks you need to do your job.
Upgrade Options:
Control Room
City-wide monitors for infrastructure, including heat, water, electricity
Communications
Infrastructure and personnel to handle communication between the base and field agents operating in the city.
Division Tech
Special analytics unit to carry out the investigation of the first wave of Division agents, as well as repairs for Division technology.
Generators
Auxiliary generators to increase power and stability for the Base of Operations
Water Purification
Backup systems and filtering for the Base of Operations water supply.
Field Engineering
Field repair team for emergency infrastructure repairs in Manhattan
Central Heating
Consistent heating for the Base of Operations.
SatComms
Satellite communications with the outside world.
Recalibration
Workstation to improve gear and tech found in the field by operatives.
Recharge Center
Batteries and other civilian electronic devices can be recharged here.
The development of the technological infrastructure of New York will play a decisive role in its reconstruction. Guests receive weapons and latest gadgets developing this branch.
Responsible:
Paul Rhodes
Comments:
There are only a few Tech-Wing missions and after you have unlocked the wing, it takes a moment until you really get a lot of resources from the main missions. So, when you buy the upgrades – unlock/upgrade the Skills / Mods you want to use first (Seeker Mine & Mods / Turret Mods) – Then go for the Signature Skill (Communications / Division Tech) or the specific talents/perks you need to do your job.
Upgrade Options:
Control Room
City-wide monitors for infrastructure, including heat, water, electricity
- Cost: 500
- Skills:
Turret
Deploys a stationary turret that attacks nearby hostiles. - Perk: Inventory – Increase inventory by 10 slots
- Comments: Initial unlock.
Communications
Infrastructure and personnel to handle communication between the base and field agents operating in the city.
- Cost: 500
- Skills:
Seeker Mine
Releases an automated mine that seeks out hostile targets before exploding on proximity - Perk: Hazardous Materials – Increase Dark Zone inventory by 1 slot
- Comments: Needed when you want to use the Seeker Mine and for the Signature skill.
Division Tech
Special analytics unit to carry out the investigation of the first wave of Division agents, as well as repairs for Division technology.
- Cost: 1000
- Requirements: Control, Room Communications
- Skills:
Tactical Link
Increases damage and critical hit chance to the user and all nearby allies. - Perk:
Division Tech Materials
Convert Division Tech crafting materials into other materials at the crafting station.
Engineer
Collect electronics in the Tech Wing once per hour. - Comments: Essential for the Signature Skill.
Generators
Auxiliary generators to increase power and stability for the Base of Operations
- Cost: 400
- Skill Mods:
Sticky Bomb - Proximity Fuse
Proximity Mine that detonates when enemies are in range
Sticky Bomb - BFB
Increase range and add bleed statuseffect to enemies
Sticky Bomb - Flashbang
Non-leathal flash-grenade that blinds all targets in range - Perk: Soda Increase Soda consumable effect duration by 10 seconds
- Comments: Essential when you are using the Sticky Bomb
Water Purification
Backup systems and filtering for the Base of Operations water supply.
- Cost: 400
- Requirement: Control Room
- Skill Mods:
Active Sensor
Increases the turrets damage and pulses attacked targets marking them visible for all allies
Dragonbreath
Turret has reduced range but shoots a column of fire.
Zapper
Turret shoots electrical darts that damage and shock multiple targets. - Perk: Water – Increase Water consumable effect duration by 10 seconds
- Comments: Essential when you want to use the turret tactically – when you don´t use the Skill, this update has low priority.
Field Engineering
Field repair team for emergency infrastructure repairs in Manhattan
- Cost: 400
- Skill Mods:
Seeker Mine Mod - Airburst
Upon impact, the mine is launched in the air and releases a cluster of small incendiary explosives.
Seeker Mine Mod - Gas Charge
The mine seeks out and moves between multiple targets releasing a cloud of disorienting gas on impact.
Seeker Mine Mod - Cluster
Mine separates into smaller pieces that seek out multiple targets simultaneously. - Perk: Craftsman – Collect tools (crafting material) in the Tech Wing once per hour.
- Comments: Essential when you work with the Seeker Mine
Central Heating
Consistent heating for the Base of Operations.
- Cost: 200
- Talents:
Tactical Advance – Complete a cover to cover move to increase weapon damage by 2% per meter covered for 10 seconds
Demolition Expert – Kill a hostile with an explosion to increase explosion damage by 40% for 15 seconds. - Perk: Energy Bar – Increase energy bar effect duration by 5 seconds.
- Comments: Good in endgame and the high difficulties, but as you are leveling, less so.
SatComms
Satellite communications with the outside world.
- Cost: 200
- Talents:
Police Up – Kill a hostile with any skill for a 25% chance of auto-refilling all ammo types to capacity.
Fear Tactics – applying Shock to any target triggers a 30% chance to apply the effect to all targets within 10m - Perk: Resource Assessment – Reveal all Division Tech crafting nodes on the Dark Zone map
- Comments: When you are using the Turret with the Zapper Mod this is the Upgrade you need to stun a whole group. Otherwise this is a very situational upgrade.
Recalibration
Workstation to improve gear and tech found in the field by operatives.
- Cost: 200
- Talents:
Evasive Action – During a cover to cover move incoming damage is reduced by 30%
Tech Support – Kill a hostile while any skill is deployed to extend any active skills duration by 10% - Perk: Stat Switch – Unlock item stat switching at the Recalibration Station
- Comments: This upgrade is important because of the Tech Support Talent. It is very useful for Skills like Support Station or the Turret. If you are not using these Skills, this Upgrade is very situational and low priority.
Recharge Center
Batteries and other civilian electronic devices can be recharged here.
- Cost: 200
- Talents:
Wildfire – Applying Burn to any target triggers a 30% chance to apply the effect to all targets within 10m.
Death by Proxy – Destroy a hostiles deployed skill to increase skill power by 20% for 30 seconds. - Perk: Dark Zone Funds – Increase looted Dark Zone funds gains by 10%
- Comments: Wildfire is very useful when you use the Dragonbreath mod for the Turret or when you use Incendiary Bullets. If not, this is low priority.