Post by TRUE EB0LA on Apr 7, 2016 7:54:18 GMT -5
ALL CREDIT FOR THIS GUIDE GOES TO CarpeBedlam
The concept of min/max on all your gear, gear mods, weapons, and weapon mods can be overwhelming. That’s why I’ve started a series of discussions where we go through these items one at a time. Hopefully we can all help each other reach our individual goals, get better builds, and (most importantly) have more fun!
Please note that I will lean a bit to the PvP side of things with my opinions because that is my personal playstyle, but I will never fail to point out if something makes sense from a PvE perspective. Also note that I am talking about iLevel 31 items unless otherwise specified.
IMPORTANT NOTE: These guides are meant to help people better understand their gear pieces, what type of properties they can produce, and what properties make sense in different scenarios. The recommended gear rolls are a meant to be a starting point for players with little to no clue how to min/max. I don’t suggest that people follow everything exactly the way I’m showing it, but rather use them as a template and then tailor, tweak, and customize gear properties to fit your personal play style. On to the topic at hand:
Body Armor: The iLevel 31 Body Armor Bluprints can be purchased from the Safe House Vendor in Dark Zone 06, and requires you to be Rank 50 in the Dark Zone. It costs 5 High-end (Yellow) Fabric, 3 High-end (Yellow) Electronics, and 3 High-end (Yellow) Division Tech to craft a pair of Gloves.
Native Stats: Primary Stat range is 470-575 for whichever you’re rolling (Firearms/Stamina/Electronics). Body Armor also come with Armor that will range from 664-864. Please note that Body Armor can initially craft with 0-3 Gear Mod Slots, but you may only recalibrate around 1 of them. For example, if you get zero slots, you can recalibrate one major attribute to get one slot, but not a second. If you get 1 slot initially, you cannot recalibrate to get a second. If you get 2 slots initially, you cannot recalibrate to get a third. Basically, if you want to 2-3 Gear Mod Slots, you need to get it on your initial roll.
Possible Talents: every piece of Body Armor will have one (no more, no less) of these Talents.
Possible Major Attributes: every piece of Body Armor will have three (no more, no less) of these Major Attributes.
Possible Minor Attributes: every piece of Body Armor will have one (no more, no less) of these Minor Attributes.
Possible Skills: every piece of Body Armor will have one (no more, no less) of these Skills.
Recommended Body Armor (DPS/PvP)
Final PvP Analysis: The Main Stat, Armor (native), Armor (additional), Reckless Talent, and both Gear Mod Slots are properties worth re-crafting and recalibrating to get and max. Critical Hit Chance and First Aid Self Heal are my personal preference, but they’re not worth chasing due to how important the other properties are and how many of them need to roll properly.
Recommended Body Armor (DPS/PvE)
Final PvE Analysis: The Main Stat, Armor (native), Armor (additional), and Reckless Talent are properties worth re-crafting and recalibrating to get and max. Everything else is preferred, but there are quality alternatives, so chasing isn’t really necessary.
SOURCE
The concept of min/max on all your gear, gear mods, weapons, and weapon mods can be overwhelming. That’s why I’ve started a series of discussions where we go through these items one at a time. Hopefully we can all help each other reach our individual goals, get better builds, and (most importantly) have more fun!
Please note that I will lean a bit to the PvP side of things with my opinions because that is my personal playstyle, but I will never fail to point out if something makes sense from a PvE perspective. Also note that I am talking about iLevel 31 items unless otherwise specified.
IMPORTANT NOTE: These guides are meant to help people better understand their gear pieces, what type of properties they can produce, and what properties make sense in different scenarios. The recommended gear rolls are a meant to be a starting point for players with little to no clue how to min/max. I don’t suggest that people follow everything exactly the way I’m showing it, but rather use them as a template and then tailor, tweak, and customize gear properties to fit your personal play style. On to the topic at hand:
Body Armor: The iLevel 31 Body Armor Bluprints can be purchased from the Safe House Vendor in Dark Zone 06, and requires you to be Rank 50 in the Dark Zone. It costs 5 High-end (Yellow) Fabric, 3 High-end (Yellow) Electronics, and 3 High-end (Yellow) Division Tech to craft a pair of Gloves.
Native Stats: Primary Stat range is 470-575 for whichever you’re rolling (Firearms/Stamina/Electronics). Body Armor also come with Armor that will range from 664-864. Please note that Body Armor can initially craft with 0-3 Gear Mod Slots, but you may only recalibrate around 1 of them. For example, if you get zero slots, you can recalibrate one major attribute to get one slot, but not a second. If you get 1 slot initially, you cannot recalibrate to get a second. If you get 2 slots initially, you cannot recalibrate to get a third. Basically, if you want to 2-3 Gear Mod Slots, you need to get it on your initial roll.
Possible Talents: every piece of Body Armor will have one (no more, no less) of these Talents.
Talent | Description | Analysis |
Reckless | You deal 13% more damage and receive 10% more damage | reports from many users indicate that this talent is currently bugged, and actually reduces damage taken by 10% instead of increasing it, making it a must-have |
Robust | You have 45% more armor while in cover | good PvE option as cover is your friend, bad PvP option as cover is your enemy |
Rapid | The cooldown of your healing skills is decreased by 13% | Not terrible, not amazing either (unless you're a dedicated healer) |
Vigorous | All your healing skills have Over Heal enabled | I like this talent, and would probably recommend it if Reckless wasn't bugged |
Forceful | Your armor is increased by x% while your Signature Skill is active | so incredibly situational, can't see using this unless you're running a build that gives you major cool down on your signature skill |
Possible Major Attributes: every piece of Body Armor will have three (no more, no less) of these Major Attributes.
Attribute | Range | Analysis |
Damage vs. Elites | 7-8% | decent option for PvE, bad option for PvP |
Armor | 470-575 | highly recommended, as this will be your biggest source of armor in the game |
Health | 2353-2878 | not a bad second option, but I like Gear Mod Slots more |
Health on Kill | 9-11% | not a fan of this attribute on anything, but I understand some people like it |
Exotic Damage Resilience | 11-14% | great second option for PvP and PvE, I prefer Gear Mod Slots, but I wouldn't be disappointed if I got this instead |
Protection vs. Elites | 9-11% | decent option for PvE, bad option for PvP |
Gear Mod Slot | 1 | my preference for the second attribute, adds so much flexibility |
Gear Mod Slot | 1 | my preference for the third attribute, adds even more flexibility |
Gear Mod Slot | 1 | three Gear Mod Slots is not recommended unless you are going for something specific (like an alt piece of ammo restock), losing out on the bonus armor is not worth the extra slot |
Possible Minor Attributes: every piece of Body Armor will have one (no more, no less) of these Minor Attributes.
Attribute | Range | Analysis |
Bonus XP on Kill | 19-23% | take this on a DZ Rank farming piece |
Ammo Capacity | 38-47% | recommended, definitely take this on an ammo restock piece |
Possible Skills: every piece of Body Armor will have one (no more, no less) of these Skills.
Attribute | Range | Analysis |
Mobile Cover damage resilience | 2.5-3% | worth chasing if you're married to the corresponding skill |
Pulse critical hit chance bonus | 2.5-3% | great option if you're falling way short of the critical hit chance cap of 60% and you rely on it (SMG user, for example) |
Ballistic Shield health | 7.5-9% | worth chasing if you're married to the corresponding skill |
First Aid self heal | 7.5-9% | recommended for most players, great in both PvP and PvE |
Pulse duration | 7.5-9% | not what I'm after, but I wouldn't be mad if I got it |
Seeker Mine explosion radius | 7.5-9% | worth chasing if you're married to the corresponding skill |
Sticky Bomb damage | 7.5-9% | worth chasing if you're married to the corresponding skill and running a high electronics low CD build |
Support Station health | 7.5-9% | worth chasing if you're married to the corresponding skill and you're a dedicated healer |
Turret health | 7.5-9% | worth chasing if you're married to the corresponding skill |
Recommended Body Armor (DPS/PvP)
Property | Amount | Type |
Firearms/Stamina/Electronics | 470-575 | Main Stat |
Armor | 864 | Native |
Reckless | N/A | Talent |
Armor | 575 | Major Attribute |
Gear Mod Slot | 1 | Major Attribute |
Gear Mod Slot | 1 | Major Attribute |
Ammo Capacity | 47% | Minor Attribute |
First Aid Self Heal | 9% | Skill Attribute |
Final PvP Analysis: The Main Stat, Armor (native), Armor (additional), Reckless Talent, and both Gear Mod Slots are properties worth re-crafting and recalibrating to get and max. Critical Hit Chance and First Aid Self Heal are my personal preference, but they’re not worth chasing due to how important the other properties are and how many of them need to roll properly.
Recommended Body Armor (DPS/PvE)
Property | Amount | Type |
Firearms/Stamina/Electronics | 470-575 | Main Stat |
Armor | 864 | Native |
Reckless | N/A | Talent |
Armor | 575 | Major Attribute |
Damage vs. Elites | 8% | Major Attribute |
Protection vs. Elites | 11% | Major Attribute |
Ammo Capacity | 47% | Minor Attribute |
First Aid Self Heal | 9% | Skill Attribute |
Final PvE Analysis: The Main Stat, Armor (native), Armor (additional), and Reckless Talent are properties worth re-crafting and recalibrating to get and max. Everything else is preferred, but there are quality alternatives, so chasing isn’t really necessary.
SOURCE