Post by TRUE EB0LA on Sept 21, 2014 3:40:52 GMT -5
Class Overview
Class Name - Hunter
Focuses - Gunslinger, Bladedancer
Special Weapons - Unknown
Armor - Cloak
Class Specialty - Stealth, Precision
Hunters are an agile and precise Guardian class, and are characterized by their cunning and ruthlessness in battle. Hunters are “quick on the trigger and deadly with a blade,” so much so that they have earned a fearful reputation and are known as the “Master of the Frontier.”
History
Hunters were once outlaws and survivors that roamed the wastelands and wilderness making their own luck. Through manipulation of the Traveler’s energies, Hunters learned how to survive in the wild. This heritage has led to their characteristic tendency of bending the rules to suit their particular situation. Being the trailblazers amongst Guardian classes, Hunters serve as invaluable scouts when surveying hostile and dangerous territory combining their trademark daring and ingenuity.
Some fear them as being too dangerous, but their bravery has led to many discoveries dating back to the Golden Age.
Distinguishing Features
Hunters can be easily distinguished in-game by their signature hooded cloaks, thin builds, and lightly armored outfits, which contain an armor-to-cloth ratio of about 50-50.
Also, as with the other player classes, in addition to helmets, chest, arm, and leg armor, Hunters have a special fifth armor slot that is unique to their class and further helps to distinguish them. The Hunter’s unique armor is its cloak worn on the head and back.
Weapons
Hunters are primarily shown using ranged weaponry such as sniper rifles, and secondary firearms including hand cannons. They also employ a unique utility blade, the Hunter Knife, for stealth kills and melee combat, a weapon unique to their class.
Abilities
Hunters’ method of attack has an emphasis on high damage dealing from short and medium range.
Subclasses
Hunters are divided into 2 subclasses: Gunslinger and Bladedancer.
•Gunslinger: The ranged-oriented class with exceptional damage and accuracy.
•Bladedancer: The melee-focused class that excels in groups.
Hunter Focuses
GRENADE TYPE – INCENDIARY (SOLAR)
•An explosive grenade that catches enemies on fire, causing additional damage over time.
•Swarm Grenade – A grenade which detonates on impact, releasing multiple drones that seek nearby enemies.
•Tripmine Grenade – An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger.
MOVEMENT ABILITY – DOUBLE JUMP
•Jump a second time after leaving the ground.
•Better Control – Upgrades Double Jump for better directional control while in the air.
•Triple Jump – Upgrades Double Jump with a third jump.
•Higher Jump – Upgrades Double Jump for even greater height.
SUPER – GOLDEN GUN (SOLAR)
•Summon a flaming pistol which disintegrates enemies with Solar Light.
•Deadeye – Significantly increases the accuracy of Golden Gun.
•Combustion – Killing enemies with Golden Gun causes them to explode.
•Gunfighter – Reduces the cooldown of Golden Gun, allowing it to be used more often.
THROWING KNIFE
•Throw a knife from a distance.
•Circle of Life – Killing an enemy with Throwing Knife while Golden gun is active extends the duration of Golden Gun.
•Incendiary Blade – Throwing Knife catches enemies on fire, dealing additional damage over time.
•Knife Juggler – Precision kills with Throwing Knife immediately resets its cooldown.
PATH FORGOTTEN
•Training focused on toughness and speed.
•Path Forbidden – Training focused on battle recovery and speed.
•Path Unknown – Training focused on battle recovery and toughness.
SCAVENGER
•Picking up ammo reduces the cooldown of your grenade and Throwing Knife.
•Keyhole – Golden Gun overpenetrates and can damage multiple targets.
•Gunslingers Trance – Precision kills increase weapon stability. Stacks up to 3 times.
WAY OF THE DRIFTER
•Training focused on all attributes.
•Way of the Fearless – Training focused on toughness at all costs.
•Way of the Nomad – Training focused on maximum battle recovery.
CHAIN OF WOE
•Precision kills increase weapon reload speed. Stacks up to 3 times.
•Over the Horizon – Increases the range of Golden Gun.
•Gamblers Dagger – Gain an additional Throwing Knife.
Bladedancer
In addition to gunslinger (above), the hunter also has the subclass bladedancer, which unlike gunslinger which focus’s on the golden gun, this one focus’s on the hunters melee combat and special ability arcblade.
GRENADE TYPE
•Flux grenade: an explosive grenade which deals additional damage when attached to enemies.
•Skip grenade: a grenade which splits on impact, creating multiple projectiles which seek enemies.
•Arcbolt grenade: a grenade that chains bolts of lightning to nearby enemies
MOBILITY
•Double jump: jump a second time after leaving the ground
•Higher jump: upgrades double jump for even greater height.
•Better control: upgrades double jump for better directional control while in air.
SUPER: ARC BLADE
•Arc blade: charge your blade with arc light and consume your foes with lightning
•Showstopper: press R2 during arc blade to damage nearby enemies
•Razor’s edge: press R2 during arc blade to unleash a destructive wave of energy that travels along the ground.
•Vanish: press R2 during arc blade to disappear from sight.
MELEE
•Blink strike: a powerful melee attack with extended range.
•Backstab: hitting an enemy from behind with blink strike causes significantly more damage.
•Escape artist: Hitting an enemy with blink strike grants brief invisibility.
•Fast twitch: Reduces the cooldown of blink strike.
Source - destinythevaultofglass.com/character/classes/hunter/