Post by TRUE EB0LA on May 3, 2016 9:58:14 GMT -5
Note: These do not include all the additional Missions that are associated with Quests. (The Taken War, A Broken Will, etc...)
ACT I: NOTHING LEFT BUT THE FALL
- 1. A Guardian Rises (Earth) - Become Legend.
- 2. Restoration (Earth) - Return to Fallen territory and hunt for parts to restore your ship's ability for interplanetary travel.
- 3. The Warmind (Earth) - Break the House of Devils' grasp on the Cosmodrome and secure a vital link to the Golden Age.
- 4. The Last Array (Earth) - Track down codes to raise an ancient Array and connect it to long-lost colonies throughout the solar system.
- 5. The Devils’ Lair (Earth) - The Fallen House of Devils in the Cosmodrome sustain their strength through a single, exalted Servitor known as Sepiks Prime. Find where this keeper of souls lies and destroy him.
ACT II: AGAINST THE HIVE
- 6. The Dark Within (Earth) - Investigate reports of a hidden power trapped in the Cosmodrome Array stations.
- 7. The Dark Beyond (Moon) - Follow the trail of a Guardian who went dark searching for a way into the Hive Fortress.
- 8. The World’s Grave (Moon) - Descend into the Hellmouth to a Hive library which holds ancient secrets they have ripped from Earth.
- 9. Chamber of Night (Moon) - Scour the Hive Fortress for a chamber where The Speaker believes a dark ritual is silencing The Traveler.
- 10. The Summoning Pits (Moon) (Strike) - Deep within the Hellmouth, the Hive are breeding powerful abominations to unleash upon the Earth. Find the pit where they live and stop any new horrors from rising.
ACT III: FRUIT OF THE GARDEN
- 11. A Stranger’s Call (Venus) - Follow the Stranger's coordinates to a legendary colony lost in the jungles of Venus.
- 12. The Awoken (Cinematic)
- 13. Ishtar Collective (Venus) - Unravel the secrets of the Vex by reviving an ancient research station of the Ishtar Collective.
- 14. Eye of a Gate Lord (Venus) - Lure out the Vex Gate Lord that protects the Endless Steps and bring its head back to the Awoken.
- 15. A Key Awaits (Cinematic)
- 16. The Exclusion Zone (Mars) - Survive the military power of the Cabal and find the Gate to the Black Garden.
- 17. A Rising Tide (Mars) - Find and destroy the source of the Vex surging to protect the Black Garden.
- 18. The Garden’s Spire (Mars) - Seize control of the Black Garden Spire held behind the wall of the Cabal Warbase and wake the Gate Lord's Eye.
- 19. The Black Garden (Mars) - Fight through the Gate and enter the Black Garden to destroy its heart.
- Final Cutscene
INTERLUDE I: MARS, THE BRINGER OF WAR
- 20. The Buried City (Mars) - Clear out the Cabal occupying the lost city of Freehold and explore what remains.
- 21. Cerebus Vae III (Mars) (Strike) - Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.
- 22. The Dust Palace (Mars) (Strike) - A new Cabal force has unleashed powerful Psion Flayers to sieze control of the old Martian Warmind. Face this new threat and secure what remains of the ancient network.
ACT IV: PRAEDYTH'S REVENGE
- 23. The Nexus Mind (Venus) (Strike) - The Golden Age legends tell of ancient tunnels below the Academy, where a Vex machine once ate away at the planet. Descend into the old dig sites and find this Nexus before it churns again.
- 24. The Archive (Venus) - Find the Collective's lost Archive, sealed for centuries, in a vault deep beneath the Ishtar Academy.
- 25. Vault of Glass (Venus) (Raid) - Beneath Venus, evil stirs.
ACT V: The Dark Below
- 26. The Dark Below Prologue (Cinematic) -
- 27. The Sword of Crota (Moon) - Infiltrate the Hive Fortress and destroy the legendary Sword of Crota, a weapon once used to slay thousands of Guardians.
- 28. The Fist of Crota (Moon) - Face the Fist of Crota leading the Spawn on Earth.
- 29. Siege of the Warmind (Earth) - Find Rasputin's bunker. Defend it against the Hive attack.
- 30. The Wakening (Moon) - Go to the Temple of Crota and destroy Crota's soul.
- 31. The Will of Crota (Earth) (Strike) - A new Hive breed gathers its strength beneath the Cosmodrome. Find their master and purge them all.
- 32. Crota’s End (Moon) (Raid) - He waits in the dark below
ACT VI: HOUSE OF WOLVES
- 33. House of Wolves Prologue (Cinematic)
- Reef Cutscene
- 34. Winter’s Run (Venus) (Strike) - As the Vex march to claim the Ishtar Sink, the Fallen House of Winter are raising a powerful Archon, stolen from the Prison of Elders in the Reef. Find the Archon before they fully restore his soul.
- 35. Scourge of Winter (Venus) - Hunt and kill Draksis, the House of Winter's Kell, hiding deep in the caves of the Ishtar Sink.
- 36. A Kell Rising (Venus) - Head off the House of Wolves on Venus before their Kell, Skolas, can wrest control of the House of Winter
- 37. The Silent Fang (Earth) - Stop Skolas's elite assassins before they tear through the Cosmodrome.
- 38. The Ruling House (Earth) - Scour the Cosmodrome for Skolas and the invading Wolves
- 39. Wolves’ Gambit (Venus) - Track Skolas and his crew of Wolves along the Ishtar Cliffs.
- 40. Queen’s Ransom (Venus) - Follow Skolas into Vex territory to aid in his capture for the Queen.
- 41. The Shadow Thief (Moon) (Strike) - Taniks-Syn, the Fallen's most notorious mercenary, is leading a strike force on the Moon. Board his Ketch and kill him or he will continue to cut a trail of death across the system.
- 42. Skolas' Revenge (Reef) (Arena) - Glory and treasure await those who survive.
INTERLUDE II: RETURN OF THE VEX
- 43. The Undying Mind (Venus) (Strike) - An ancient Mind, feared by the Vex themselves, hides among the channels of the Black Garden. Find this machine and end its existence.
- 44. Echo Chamber (Venus) (Strike) - Stop Theosyion, the Restorative Mind from bringing back Sekrion, Nexus Mind from the past and completing Venus' transformation into a Vex machine world.
ACT VII: ORYX, THE TAKEN KING
- 45. The Taken King Prologue (Cinematic)
- 46. Shrine of Oryx (Moon) - Search the darkest corners of the Hellmouth for the fabled Shrine and destroy it.
- 47. The Coming War (Phobos) - Travel to Phobos and investigate the Cabal distress signal.
- 48. Cayde's Stash (Earth) - Ascend a colony ship in the Cosmodrome in search of Cayde's lost cache.
- 49. The Dreadnaught (Dreadnaught) - Survive the Dreadnaughts' superweapon and establish a beachhead for the Vanguard.
- 50. Sunless Cell (Dreadnaught) (Strike) - Assault a prison deep in the heart of the Dreadnaught and put an end to a Hive champion.
- 51. Enemy of my Enemy (Dreadnaught) - Assault the crashed Cabal ship on the Dreadnaught and learn what they know about Oryx.
- 52. Shield Brothers (Dreadnaught) (Strike) - Funny story: Remember that Centurion Oryx took right after you landed on the Dreadnaught, then the Centurion and the taken Ogre tried to stop you from killing the king? Heh... didn't work. So the Centurion's bond brothers are pretty angry they lost their commander. They're leading a team to blow up the Dreadnaught's core. Core goes... most of the system goes with it. You're going to make sure that doesn't happen.
- 53. Lost to Light (Moon) - Return to the Chamber of Night and steal a shard of the crystal that once held Crota's soul
- 54. The Promethean Code (Earth) - Slip past Rasputin's defenses and download stealth code protocols from his Golden Age database.
- 55. Last Rites (Moon) - Using the stealth code, travel deep into the heart of the Hellmouth and slip away with a sliver of Crota's soul.
- 56. Regicide (Dreadnaught) - Using the power of ascendance, pass through the rupture and put an end to the Taken King.
ACT VII: THE TAKEN WAR
- 57. A New Den (Mars)
- 58. Prime's Path (Mars)
- 59. Blighted Coven (Earth)
- 60. Paradox (Venus)
- 61. Tenebrous Tunnels (Mars)
- 62. Outbound Signal (Dreadnaught) - Track a signal from the crashed Cabal ship. Board the Dreadnaught and put an end to this transmission to the stars.
- 63. Summoner's Circle (Dreadnaught)
- 64. Kings of Decay (Earth)
- 65. Entropy's Pinnacle (Venus)
- 66. Winter's Run (Venus) (Strike) - As the Vex march to claim the Ishtar Sink, the Fallen House of Winter are raising a powerful Archon, stolen from the Prison of Elders in the Reef. Find the Archon before they fully restore his soul.
- 67. Fear's Embrace (Phobos)
ACT IX: REGICIDE
- 68. King's Fall (Dreadnaught) (Raid) - Long live the King.
- 69. Pretender to the Throne (Dreadnaught)
- 70. Blighted Chalice (Moon) (Strike) - A blight of Taken now roosts in the Hellmouth. Unchecked, they could refocus the Darkness within and descend on the City.
EXTRA: All 3 New Subclass Cutscenes
ACT X: Rise of Iron
- 71. Fallen S.A.B.E.R. (Earth) (Strike) - Stop a super-powered Shank, S.A.B.E.R.-2, from taking control over Rasputin's ancient Golden Age Warsats still in orbit.
- 72. King of the Mountain Intro (Cinematic) - Lord Saladin has called you to defend an abandoned mountaintop observatory from a Fallen assault.
- 73. The Walls Come Down (Earth) - The Cosmodrome has been transformed by an ancient threat. Find the source of the corruption.
- 74. The Plaguelands (Earth) - Clear the way to the heart of the SIVA threat, and open a new front on this war for other Guardians.
- 75. Download Complete (Mars) - Open the forgotten archives at Clovis Bray, and search for a way to defend against SIVA.
- 76. The Iron Tomb (Earth) - Descend to the SIVA replication chamber, and end the threat once and for all.
- 77. Bad Blood (Earth)
- 78. The Wretched Eye (Earth) (Strike)
- 79. The Abomination Heist (Moon) (Strike)