Post by TRUE EB0LA on Jun 21, 2016 9:01:56 GMT -5
Destiny Changelog Master List
Table of Contents:
1. Update 1.0.1
2. Hotfix - 09/14/2014
3. Update 1.0.1.4
4. Hotfix - 09/25/2014
5. Update 1.0.2
6. Hotfix - 10/07/2014
7. Hotfix - 10/14/2014
8. Update 1.0.2.3
9. Update 1.0.3
10. Update 1.1.0
11. The Dark Below Preview
12. Hotfix - 12/08/2014
13. Update 1.1.0.2
14. Hotfix - 01/12/2015
15. Hotfix - 01/20/2015
16. Update 1.1.1
17. Hotfix - 03/10/2015
18. Update 1.1.2
19. Update 1.2.0
20. Hotfix - 05/19/2015
21. Hotfix – 06/02/2015
22. Hotfix – 06/15/2015
23. Hotfix - 06/24/2015
24. Hotfix – 08/11/2015
25. Update 2.0.0
26. Hotfix - 09/14/2015
27. Destiny: The Taken King
28. Hotfix - 09/24/2015
29. Hotfix - 09/30/2015
30. Update 2.0.1
31. Update 2.0.1.2
32. Update 2.0.2
33. Hotfix – 11/19/2015
34. Update 2.1.0
35. Hotfix - 12/09/2015
36. Update 2.1.1
37. Hotfix - 02/18/2016
38. Hotfix - 03/08/2016
39. Update 2.2.0
40. Hotfix - 4/18/2016
41. Hotfix - 05/03/2016
42. Hotfix - 05/25/2016
43. Update 2.3.0
Disclaimer: Most update previews were not included as they had more detailed Patch Notes at a later date. Weapon Tuning Preview updates were also skipped over due to being in patch notes.
Update 1.0.1
Sep 8, 2014
From Beta to Launch
We used to build games that were pressed on discs, shipped to retailers, bought by consumers and then, in the months and years that followed, we'd support them the best we could. We updated playlists, made tuning changes, and developed new multiplayer maps.
With Destiny, we couldn't create a world that players want to live in by leveraging our old habits. We want to improve, grow and evolve Destiny in the coming weeks, months and - hopefully - years.
The hours you poured into the beta were instructive, the feedback you provided was heard, and the time you've spent with us so far is humbling.
Patch 1.0.1 won't be the last changes to Destiny. Our goal is to constantly improve the Live game. The game we hope is competing for your free time.
Work is already underway on upcoming patches. Some will contain new content, some will contain the next round of improvements, and some will undoubtedly react to issues that you - the playerbase - will uncover in the coming weeks.
We're just getting started.
Summary:
The Day One patch for Destiny contains a number of changes to Weapons, Builds, Talents, Maps, Activities, Achievements, Progression, game stability and UI.
Classes
General
• Removed subclass locking from builds.
• Adjusted the unlock order for all subclass trees.
• Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
• Agility now has more impact to move speed and acceleration.
Titan
General
• Catapult no longer has screen effects
Striker
• Shoulder Charge now deals Arc damage instead of Kinetic
• Lightning Grenade shock damage increased by 66% (base 60 to 100)
• Amplify Super bonus-on-kill increased from 6% to 10%
• Flashbang no longer disorients ultra combatants
• Transfusion now has a 5-second cooldown before it can trigger again
• Juggernaut shield is removed after jumping or sprinting for 6.5 seconds
Defender
• Ward of Dawn now immediately regenerates your health on activation
Hunter
Gunslinger
• Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
• Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
• Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
• Gunslinger's Trance buff duration increased from 10 to 15 seconds.
Bladedancer
• Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
• Razor's Edge distance traveled slowed and reduced
• Quickdraw now no longer requires a melee hit
• Blink now cancels invisibility when used
Warlock
Voidwalker
• Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
• Nova Bomb Vortex effects now has displays for its victims.
• Energy Drain impact damage increased by 10% (base 100 to 110)
• Soul Rip super bonus on kill increased from 6% to 10% bonus
• Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
• Surge now grants a bonus to reload and weapon-ready speed
• Surge now activates when doing damage to an enemy instead of killing blow
• Surge agility buff increased by 33% (base 10 to 13)
Sunsinger
• Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
• Flame Shield now activates when doing damage to an enemy instead of killing blow
• Flame Shield now provides a small overshield
• Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick
Weapons
General
• Removed weapon speed penalties from extended sprinting
• Capped inventory to 999 rounds
• Fixed several weapons that would display an incorrect magazine size
• Swapping weapons from inventory now only takes 50% of the ammo in PvE
Perks
• Return to Sender now procs more frequently by 15%
• Range Finder bonus reduced by 4%
• High Caliber Rounds damage to combatants increased by 67%
Assault Rifles
• Reduced the base Damage of all Assault Rifles by 7%
• Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
• Reduced the base Stability ranges by [8% to 80%], modified by weapon stat
Pulse Rifles
• Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
• Increased the base Stability range by [8% to 25%], modified by weapon stat
• Reduced the base Rate of Fire by [8% to 19], modified by weapon stat
Scout Rifles
• Reduced the base Damage of all Scout Rifles by 8%
• Fixed an issue that broke the fx for explosive rounds
Hand Cannons
• Increased the base Zoom of all Hand Cannons by 20%
• Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
• Increased the base Magazine size range by [8% to 20%], modified by weapon stat
• Reduced the base Accuracy range by [75% to 100%], modified by weapon stat
Sniper Rifles
• Increased the base Stability range by [6% to 100%], modified by weapon stat
Fusion Rifles
• Fusion Rifle charging is now more reliable.
Shotguns
• Improved Shotgun damage falloff networking.
• Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
• Reduced base Shotgun range by [1% to 7%], modified by weapon stat
HMGs
• Improved HMG projectile networking.
Vehicles
General
• Fixed audio dropouts from vehicles for local player.
Sparrow
• Dodging while boosting is now easier to execute.
Cabal Interceptor
• Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
• Reduced Rocket damage blast radius from 7 to 6 meters.
• Reduced Rocket damage falloff curves so they are less effective at long rangers
• Reduced Arming shape from 1 to 0.6 meters.
PVP
General
• Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
• Match completion XP and Glimmer awards increased.
• Match completion can now award Engrams.
• Playlists now unlock sequentially instead of based on character level.
• Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.
• Ghost ammo collection disabled in all playlists.
• 'Crushing' voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining
Medals
• Mark of the Unbroken minimum threshold increased from 7 to 15
• Back in Action death streak threshold increased from 3 to 5
• Heating Up medal removed to avoid spam and player confusion
• Domination now only fires only once per domination zone per player
• Domination medal score increased from 40 to 125
Game Types
Salvage
• Salvage Zones now do not return to the most recent salvaged relic locations
• Fixed a bug with Salvage probe offense points being given out incorrectly
• Fixed spawn policy content that caused bad behavior on (PS3 only)
Maps
First Light
• Pike spawns reduced from 4 to 3.
• Interceptor spawns reduced from 2 to 1.
• Interceptor spawn times reduced to 2 minutes.
• Interceptor timer now does not start incrementing until after the game has started.
Blind Watch
• Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.
Rusted Lands
• Line-of-sight spawn influencers changed to reduce spawning near enemies.
• Level-of-detail volumes adjusted for better performance on slower platforms.
Shores of Time
• Playable space volumes adjusted to remove exploit zones
• Level-of-detail volumes adjusted for better performance on slower platforms.
The Anomaly
• Fixed a hole that let players see out of environment in the lower tunnel.
Bastion
• Pike spawns reduced from 4 to 3.
• Interceptor spawns reduced from 2 to 1.
• Interceptor spawn timers reduced to 2 minutes.
• Interceptor timer now does not start incrementing until after the game has started.
Exodus Blue
• Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A
Activities
Missions
• Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.
Strikes
• Strikes now award increasingly more Vanguard Marks at higher levels.
• Strikes now award significantly better Gear at lower levels.
• Fixed an exploit using Ward of Dawn against Sepiks Prime
Raids
• Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.
• Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.
Destinations
World
• Patrols award increased Vanguard reputation but no longer award Vanguard Marks.
• Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
• Treasure chest glimmer drop rate reduced, but added Materials to loot table.
• Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
• Fixed various bugs where combatants were spawning in front of players
• Fixed bugs where too many combatants were spawning during some instances of the Vex Block event
Combatants
• Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
• Stealth Vandals should award XP now.
• Acyclic Geometer's name now display properly.
• Fixed Hydras to reward the correct loot for Patrol missions on Venus
• Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.
Vendors
• Bounty introduction unlock moved from Level 6 to Level 4.
• Bounty Leads will be sent to characters upon reaching various milestones.
• Engram and Package tooltips now indicate what they can contain.
• Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
• Cryptarch reputation requirements to reach Rank 2 increased.
• Cryptarch reputation earned from purchasing Engrams are greatly reduced.
• Vanguard and Crucible Marks are now accruable beginning at Level 18.
Technical
• Fixed an issue with skill distribution that caused convergence to take much too long.
• Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.
Hotfix - 09/14/2014
Sep 16, 2014
Supporting Post-Launch Services
Not every update that you apply to Destiny will contain revolutionary changes to the player experience. As we support the world of Destiny beyond the launch, much of what we do behind the scenes will be dedicated to ensuring the services that support the game are stable.
Yesterday, we deployed an update that delivered the following refinements.
Engineering
• Fixes for Xbox One bootflow issues
• Changes in network configuration to improve stability
• Fixes for issues causing game crashes
Events
• Public Events should occur twice as frequently in public spaces
Update 1.0.1.4
Sep 22, 2014
Supporting a post-launch community
Summary:
The latest patch for Destiny reduces the difficulty of a number of activities, as well as fixes issues when completing the Vault of Glass.
Activities
Missions
• Shrine of Oryx: Reduced difficulty by removing majors from Heroic tiers
• Sword of Crota: Reduced difficulty by removing majors from Heroic tiers
• Exclusion Zone: Reduced difficulty by removing majors from Heroic tiers
Raids
• Dropping the relic at the end of the raid will no longer result in a team wipe. This will prevent players being stuck at a black screen after the raid
• You will remain dead if you were dead when the mission ended. That will be addressed by a future patch
Armor
• Hunter armor purchased from FWC has been changed to use the correct upgrade materials
Hotfix - 09/25/2014
Sep 25, 2014
Refinements to Rewards
Summary
In Hotfix 5, we made a few changes to reduce the effectiveness of a humbling number of economy exploits.
Activities
Missions
• Reduced drop rate of engrams following a hard wipe [fixed in 1.0.1.4]
• Clarification: This effect only lasts for a short period of time immediately following a hard wipe
Queen's Wrath Event
• Material rewards for dismantling Queen's Wrath gear will no longer provide ascendant materials, but missions will continue to drop Legendary items
World
Destinations
• The Hive of the holy “Treasure Cave” have realized the futility of their endless assault on Skywatch and have retired to lick their wounds and plan their next attack.
• Respawn timers for monster caves in Skywatch have been normalized to 40 seconds (increased from 6)
• Respawn timers for monster caves in Forgotten Shore have been normalized to 40 seconds (increased from 10)
• Respawn timers for monster caves in Ember Caves have been normalized to 40 seconds (increased from 10)
• Respawn timers for monster caves in the Shattered Coast have been normalized to 40 seconds (increased from 10)
• Respawn timers for monster caves in the Barrens have been normalized to 40 seconds (increased from 20)
Update 1.0.2
Oct 1, 2014
Of Engrams and Arenas
Summary:
With this patch, we address some widely-discussed concerns with how Engrams are earned and claimed. Strikes have become more rewarding, and the rewards gained from them are more predictable. Also affected is the rotation of maps that appear in the Crucible.
Cryptarch
• Legendary (purple) engrams will always produce a Legendary quality item or higher
• Note: Legendary engrams that exist in your inventory will change to Rare quality items when the patch is applied. However, decoding these engrams will still produce the same results as before
• Rare (blue) engrams will always produce a Rare quality item or higher
• Chance for Legendary gear increased
• Materials: Ascendant Shards and Ascendant Energy promoted to Legendary quality (from Rare quality)
Rewards
• Rare (Blue) and Legendary (Purple) Engram drops added to the potential rewards for:
• Vanguard: Tiger Strike Playlist
• Daily Heroic Missions (first time per day)
• Weekly Heroic Missions (first time per week)
• Known issues
• When selecting a higher difficulty for daily missions, XP Bonus not show in the reward display
• You will still get the XP bonus, you just won't see it in the UI
Crucible
Reduced time limit on Bastion and First Light in Control and Clash from 15 to 12 minutes, bringing them in line with non-vehicle maps in those playlists
Lowered weighting on Bastion and First Light in Control and Clash so they appear less often in those playlists
Hotfix - 10/07/2014
Oct 6, 2014
Better Technology for Better Service
Summary
Most of the changes included in this update will improve the technology that enables players to connect to Destiny. The player experience will remain unchanged, aside from the stability for some users who have encountered issues connecting to servers.
Client fixes
• Added more data logging for matchmaking systems
• Improved connectivity failure handling to reduce beaver (Kick To Orbit events) KTOs
• Improved logging of player disconnections
• Internal tools fixes to speed up our release process
• Fixes to the roster system to allow us to tune the frequency of roster updates on Xbox One
• Fixed a bug that allowed users to quick scope on some weapons
Server Fixes
• Security fixes
• Server performance improvements
• Fixes to reduce the frequency of some KTOs
• Better logging to help diagnose connectivity problems
• Fixes to some Centipede errors that were exclusive to specific player characters
Hotfix - 10/14/2014
Oct 13, 2014
1.0.2.2. The One About Mythoclast
Summary
The most recent hotfix (1.0.2.2) for Destiny goes live on October 14th. This hotfix includes a number of changes to weapon balance across archetypes (e.g., lowering Auto Rifle effectiveness and increasing Scout Rifle damage output), specific weapons (Vex Mythoclast and Pocket Infinity) and includes a number of fixes to issues with the Templar encounter in the Vault of Glass.
We're still working on a larger update which will address under-performing Exotics and overall class balance.
General
• Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance
Classes
Titan
• Unbreakable: Fixed an issue with the perk granting more agility than intended
Warlock
• Brimstone: Perk can now activate if player is airborne
Weapons
General
• Fixed some issues related to quick weapon swapping
Auto Rifles
• Base Damage decreased by 2%
• Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
• Stability decreased by 4% - 17% (driven by stat value)
Hand Cannons
• In-air accuracy now increased
Scout Rifles
• Base damage increased by 6%
• Damage vs. alien combatants increased by 6% - 25% (based on tier)
• Improved target acquisition, plus additional recoil tuning.
Shotguns
• Decreased base damage at maximum range (falloff) by 20%
• Shot Package Perk now has a slightly wider cone of fire
• The Rangefinder and Shot Package perks are now mutually exclusive
Exotic Weapons
Vex Mythoclast
• Base Damage decreased by 34%
• Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
Pocket Infinity
• Enhanced Battery Perk has now been replaced with the Speed Reload Perk
Perks
• Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
• Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed
Activities
Strikes
• Engram rewards from strikes now appear in the post-game Activity Summary
Raid - Vault of Glass
• Templar Encounter
• Kill volume added to sniper platforms to prevent players from sitting on top of them
• Relic is now removed and respawned if the holder leaves the playable area
Destinations
• The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan
Update 1.0.2.3
Oct 28, 2014
The one about Atheon’s Revenge
Summary
This update makes Destiny a more stable experience for all players. We’re also changing the player experience in the Raid to ensure that the activity provides an endgame challenge that meets project goals for the intended level of difficulty.
General
• Fixed an issue in which multiple errors reported with Zebra error codes
• Errors previously reporting as Zebra will now display as their own separate codes
• Fixed a rare issue related to being Kicked To Login repeatedly
• Fixed a rare issue that resulted in a Kick To Orbit reported with the Cockatoo error code
Servers
• Fixed an issue where some players would occasionally be erroneously kicked at the beginning of an activity due to a server error
• Increased protection against account corruption
Raid
• Fixed an issue where Atheon was not choosing random targets for teleport through the timestream during the final encounter on the Vault of Glass
• Fixed an exploit where Atheon could be forced off his platform
More updates are to follow as we continue to support Destiny. Future enhancements being worked on include Exotic Weapon tuning, new features for voice communication between matchmade teammates, and the ability to hold more Bounties in your pocket at any time.
Update 1.0.3
Nov 15, 2014
The one about Iron Banner and Voice.
Summary
This is the first in a series of updates that will deliver new content in the lead up to The Dark Below. Update 1.0.3 provides new social features, revisions to activities, alterations to competitive spaces, adjustments to the player overall experience, as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny. The Iron Banner special event is also being updated with new rules and features prior to its second run.
Voice
• Added a new social feature that enables users to access a channel for Team Chat
• Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
Classes
• Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
• Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
• Fixed an issue in which Warlock Bonds dismantled into Titan materials
Weapons
General
• Reduced camera shake when being hit with explosive rounds
Perks
• Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
• Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied
Activities
Missions
• Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
Strikes
• Winter's Run: Fixed an exploit zone in the Aksor boss encounter
• Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
Heroics
• Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report
Event: Iron Banner
• Players must now be level 20 and above to lead an Iron Banner Fireteam
• Players below Level 20 can only accompany players above Level 20
• Lord Saladin now has 5 reputation ranks (increased from 3)
• New Features Added: Tempered Buff, Reforging
Cinematics
• Fixed several issues with the synchronization of cinematic subtitles in various languages
Destinations
Combatants
• Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
• Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
Events
• Public Events will occur 10-15% more frequently in all public spaces
Vendors
• Increased the number of Bounty slots in the Inventory from 5 to 10
• Added shaders to Eva Levante's stock in the Tower
• Shader preview functionality added to vendor and inventory screens
• Emblems on vendors can now be previewed in the inventory screen
• Marks and Reputation icons and meters were adjusted to better differentiate the two
• Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
• Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
• Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
• Armor Stat upgrade potentials added to item compare on vendor and inventory screens
PVP
General
• Enabled revive scoring for Skirmish and Salvage
• Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
• Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
• Added new functionality to match pre-formed fireteams against each other
• This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
• In 3v3 games, Fireteams of 2 or more players will match together more frequently
• In 6v6 games, Fireteams of 4 or more players will match together more frequently
Medals
• Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
• Mark of the Unbroken no longer requires a minimum player count
• Sum of All Tears no longer requires a minimum player count
• Sum of All Tears should now trigger consistently
Maps
First Light
• Implemented multiple fixes to stop players from getting into advantageous positions
Blind Watch
• Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
• Adjusted landing and respawn points to accommodate new geometry changes
• Added protection to prevent players from getting on top of a pipe high above the intended playable space
Firebase Delphi
• Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
Rusted Lands
• Blocked off the monitors above Control Zone A to prevent players from hiding in them
Shores of Time
• Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
• Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
Exodus Blue
• Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
• Fixed an issue with visibility culling behind Control Zone A
Twilight Gap
• Adjusted landing points to keep players from fighting too soon in Rumble matches
• Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
• Added geometry to fill in small gaps that let players see out of the world
HUD
• Improved the readability of Grenade and Melee recharge states
• Improved the visibility of objectives in the Motion Tracker
• Improved the visual look of Revive waypoint and Last Man Standing
• Added skull modifier descriptions to the Navigation Mode screen
• Fixed an issue in which the names of downed teammates did not always display on-screen
Orbit
• Destiny version number added to the Character Login screen
• Added dialog imagery for various events
• Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
• Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
• Added countdown timers for weekly/special events
• Fixed various issues with Director animations
• Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
• Added the post-game carnage report for the previous games during Matchmaking search
Menus
General
• Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
Roster
• Network Connection Quality Indicators now added to the Roster
• New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
• Added support for direct fireteam joins from the roster on the Xbox One
Inventory
• Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
• Fixed and updated several inventory icons
• Fixed and updated several talent tree icons
Audio
• Improved audio cues for sticking others and being stuck with certain Grenades
• Fixed an issue in which an audio cue would not play when completing a Bounty
• Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese
Technical
• Added the ability for the Bungie DOC to send in-game alerts and messages
• Fixed stability issues across all platforms
• Fixed an issue that would cause a rare crash during space flight into activities
• Improved patch installation process
• Implemented PS3-specific performance optimizations
• Fixed some issues causing beetle and lionfish Kicks to Orbit
Update 1.1.0
Dec 1, 2014
The one about Exotics. And the Raid!
Summary
Today's patch includes the long-awaited arrival of Exotics weapon buffs, additional acquisition paths for destination upgrade materials, along with additional changes to exotic gear node upgrading in preparation for the soon-to-be-released expansion, The Dark Below. We're also correcting issues induced by our more recent update to the Raid.
Weapons
Exotics
Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!
General
• In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
• The final upgrade node of all Exotic Gear will require an Exotic Shard
• Exotic Shards can be obtained by one of the following means:
• Dismantling unwanted Exotics
• Purchased from Xur for 7 Strange Coins
• Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate
Thorn
• Projectiles now briefly highlight targets on impact
• Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets
• Reload Speed increased
• Magazine Size increased
• Ammo inventory size increased
• Stability and Weapon Handling increased
Bad Juju
• Magazine Size increased to 8 bursts (was 5)
• Ammo inventory size increased
• String of Curses now also decreases the cooldown of your Super on kill
• Adjusted effects to not block first person reticle
Hard Light
• Stability increased
• Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)
Suros Regime
• Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles
Monte Carlo
• Stability increased
• Range slightly decreased
• Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill
MIDA Multi-Tool
• MIDA rounds now have increased knockback against targets in both PvE and PvP
Hawkmoon
• Send It upgrade (which was redundant) replaced by Speed Reload
Red Death
• Rate of Fire increased slightly, but Burst Damage reduced to compensate
Plan C
• Weapon Handling speed increased
• Player Speed increased while Plan C is in hand
Pocket Infinity
• Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)
Vex Mythoclast
• Attack Power increased to 323 (from 300)
• Base Damage increased, fixing bug we introduced in previous patch
• Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)
Invective
• Reload Speed increased significantly, auto fires slightly slower
Ice Breaker
• Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)
• New effects for enemies killed by Ice Breaker upgrade
Patience and Time
• Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)
Super Good Advice
• Stability increased
Truth
• Magazine Size increased to 3 (was 1)
Activities
Raid
• Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates
• Fixed an exploit where the Templar could be forced off its platform
Daily Heroic Story
• Destination Materials now drop from completing the Daily Heroic
Bounties
• Removed the ‘Relic Hunter’ Bounty
• Destination Materials now drop from completing the Daily Patrol Bounty
Vendors
• Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams
• Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower
• Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins
• Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors
Technical
• Networking fixes, which should reduce the instance of the Bee family of KTOs
• Fixed an issue in which using Xbox One party chat induced a slower frame rate
The Dark Below Preview
Dec 3, 2014
The one that expands the way everyone plays.
The Dark Below releases on December 9th, 2014. This new content will expand the world of Destiny for some players. It will also change the experience of playing Destiny for all. To support the updates that will go live with the expansion, we have made changes to a number of systems that drive the game.
New Legendary Gear
• Existing Legendary gear on display in the Tower will be replaced
• New Legendary gear will feature higher Attack and Defense values
• Legendary items will still require Ascendant Materials for upgrades
• This new, more powerful gear will be available to all players of Destiny
• Legendary gear will not be as powerful as new Raid gear or Exotics
New Rank Commendations
• In addition to Crucible or Vanguard Marks, purchasing new Legendary items will require a Crucible or Vanguard Commendation
• Commendations are received in Reputation Reward Packages delivered by the Postmaster upon reaching a new Reputation Level
Exotic Talent Changes
• As part of the December 1st Destiny Update, Exotic Armor and Weapons no longer require Ascendant Materials for upgrades
• The final power node of all Exotic Gear will require an Exotic Shard
• This new material is obtained by one of the following means:
• Dismantling unwanted Exotics
• Purchased from Xûr for 7 Strange Coins
New Exotic Upgrading
Exotic Gear in The Dark Below will have higher Attack and Defense values than current Exotic Gear. For players and their current caches of Exotics, a path will exist to bring them forward into The Dark Below.
• Starting December 9th, Xûr will offer players the opportunity to upgrade Exotics to the higher Attack and Defense values
• Upgrading an Exotic in this way will require an Exotic Shard
• The upgrade will reset the progression invested into the item
• Each week, Xûr will possess a selection of upgrades for existing Exotics in his inventory
Crucible (PvP) Changes
• Expansion I will include two new exclusive competitive playlists
• New Crucible arenas (Pantheon, Skyshock, and The Cauldron) will be featured in map rotation
• Playlists available in the Director will change week over week
• Experiences will alternate between 12 and 6 player engagements
• Map rotation will alternate between focusing solely on new expansion arenas and including original launch maps in the mix
Heroics and Nightfall (PvE) Changes
• With the Light level increase to 32, Heroics and Nightfalls will be increased by 2 Light levels to keep up with new content, level increases, and gear items
New Raid: Crota's End
• The new Raid, Crota's End, will unlock on December 9th
• Players at Light level 30 can lead a Fireteam immediately upon release
• The reward system in Crota's End will address some issues reported in the Vault of Glass:
• Raid loot in Crota's End will drop at a higher rate
• New Raid gear will contain a wider variety of potential perks
• Weapons and Gear from Crota's End will not require Ascendant materials for upgrades
• Radiant Shards and Radiant Energy acquired in the Raid will be used to upgrade new Raid gear
• Unwanted weapons and gear from Crota's End will dismantle into Radiant materials
• Primary weapons will only drop in the harder version of Crota's End, released sometime in January
We are hopeful about the changes we're making to the way Raid loot works. We look forward to watching the streamers attempt to become the world first to complete the new Raid. Good luck!
Hotfix - 12/08/2014
Dec 8, 2014
1.1.0.1 : The one to pave the way for The Dark Below.
Summary
Destiny Expansion I: The Dark Below will become available for download by players on December 9th at 1AM Pacific time. Before it arrives, this update will support the delivery of new content.
The Dark Below
• General bug fixes to content features in The Dark Below
Activities
• Increased challenge levels for the following:
• Daily Heroic Story
• Weekly Heroic Strike
• Weekly Nightfall Strike
Players who need to level up to successfully complete featured missions at new difficulty levels will find what they need to upgrade their characters in the Tower. As part of Expansion I, vendors will be equipped with more powerful weapons and gear. These items will be available for acquisition by all players.
Update 1.1.0.2
Dec 16, 2014
The one that followed Expansion I.
Summary
This update corrects some issues that were introduced to Destiny with the release of The Dark Below. We are also continuing to support the Destiny sandbox with changes that were identified prior the launch of Expansion I.
General
• Fixed a typo in the German word for 'Radiant Energy'
Weapons
General
• Fixed an issue in which some weapon projectiles were improperly penetrating Hive shields
Pocket Infinity
• Rolled back changes induced by a previous Exotic weapon update
• Charge up and deactivation now work as originally designed
• Players may again encounter a previously known issue which prevents charge up
Gear
• Both existing and future Raid gear obtained in Crota’s End now begins at Level 30 with an upgrade path to reach Level 32
• Raid helmet obtained in Crota's End now drops on Normal Mode and will be a more frequent drop on Hard Mode
• Fixed an issue in which Dead Orbit Hunter cloaks awarded reputation gains for both Dead Orbit and Vanguard/Crucible
Activities
• Added a replayable node to the Director for the ‘Fist of Crota' mission
Hotfix - 01/12/2015
Jan 12, 2015
1.1.0.3 : The one with a helping of Crota, hold the cheese.
Summary
The Dark Below infused Destiny with new content, along with some new issues that we have sought to correct. With this update, we’re paying special attention to the Crota’s End Raid - along with weapons, arenas, and rewards for other activities. Iron Banner is also being prepared to return.
Activity Rewards
• Fixed an issue with Ascendant Materials no longer being a possible reward for Daily gold-tier public events
• In addition to other potential rewards, Weekly Nightfall Strikes can now award 9 or more Strange Coins
PVP
Maps
• Added to the rotation for Control, Clash, and Iron Banner* playlists:
• The Anomaly
• Asylum
• The Burning Shrine
Iron Banner*
• Starts 1AM PST, Tuesday, January 13th
• Playlist weapon drops
• Level 32 Sniper Rifle
• Level 32 Auto Rifle
• Gain event standing to earn Legendary gear
• Level 32 Hand Cannon
• Level 32 Rocket Launcher
• Level 32 Gauntlets
• Level 31 Chest
Weapons
• On the Sniper Rifle, Black Hammer, the Hive Breaker upgrade has been disabled until it is fixed to play nicely with the White Nail upgrade
Raids
Vault of Glass
• Exotic weapon drops (though still very infrequent) are now Level 32
Crota’s End
Rewards
• Treasure chests now contain Radiant Materials
• The existing Pit treasure chest reward has moved to killing Ir Yut, the Deathsinger
Pit Encounter
• Pillars of Light no longer launch players into the air when they explode
Bridge Encounter
• Players will now be required to cross the bridge in order to complete the bridge encounter
• Players will now be required to wait for the bridge to be completed prior to crossing with the sword
Deathsinger Encounter
• Fixed a rare case where the Shriekers would not spawn, preventing players from reaching the Deathsinger
• The Deathsinger now has a chance to drop Exotic weapons and armor, class pieces, and Radiant materials
Crota Encounter
• Two Swordbearers will no longer spawn at the same time at the outset of the encounter
• Crota will now recover from his kneeling state after a player quits
• Fixed a bug that allowed players to remove the “Presence of Crota” using a Radiance Warlock’s Fireborn ability
• Fixed a bug that made the Oversoul appear destroyed to some players in a Fireteam when it was actually still active
Hotfix - 01/20/2015
Jan 19, 2015
1.1.0.4 : The one with Crota's End Hard Mode.
Summary
Before we manually release the Hard Mode version of Crota's End, we're deploying another round of fixes.
Raids
Crota's End
• Prepared Hard Mode for manual activation on Wednesday, January 21st
• Updates on exact go-time will be given via Twitter after 10AM Pacific
Bridge Encounter
• Players are no longer able to de-spawn enemies after activating bridge plates and holding a specific spot
Crota Encounter
• Fixed a rare issue that caused Crota to stop summoning Oversouls
Update 1.1.1
Feb 25, 2015
The one about Weapon Rebalance
Summary
Destiny Update 1.1.1 brings you a round of weapon balancing, perk fixes (including the heavy ammo fix), and other issues.
Weapons
General
• Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn
• Decreased over-penetration value for weapons with armor piercing perks
• Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels
• Song of Ir Yut weapon tooltip now advertises the correct magazine size
• Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn
• Dark Breaker perk will now correctly damage Hive Shriekers
• Snap Discharge will now increase attack speed as per the description
• Thunderer perk now has priority on the 4th Horseman tooltip
• Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down
Auto Rifles
• Reduced base damage of Auto Rifles by 2.5%
• Reduced effective range values
Pulse Rifles
• Increased base damage of Pulse Rifles by 9.7%
Hand Cannons
• Slightly reduced effective range
• Slightly reduced initial accuracy
Fusion Rifles
• Widened blast pattern on a Fusion Rifle burst cone
• Reduced starting ammunition in PVP
Shotguns
• Increased damage against all non-Guardian combatants by 2x (100% increase)
• Reduced high-end range values
• Damage falloff starts sooner
• Reduced starting ammunition in PVP
Activities
Strikes
• Weekly Heroic Strike now is a matchmade activity
• Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams
PVP
General
• Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible.
• Added a new notification when Crucible modes unlock
• Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams
• Guardians no longer drop heavy ammunition when killed in PvP
• Guardians now drop much less special ammunition when killed in PvP
• Completed matches will now award gear with the proper power level
• Fixed a bug where there was no audio playing for the bullet that kills them
Event: Iron Banner
• Iron Banner playlist now contains smaller maps in rotation
• "Focused Aggression" Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons
Items
• Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates
• Crota’s End completion emblem will now be sent to the Postmaster when player inventory is full
• Ammunition consumables will now work if used when player inventory is full
• Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower
User Interface
• Character inventory screen now displays faction reputation and weekly mark counters
• Players in public spaces will no longer see voice notifications when a player in a matchmade fireteam enter
• Players will now see improved notifications when teammates join and depart Team and Fireteam chat channels
Grimoire
• Combined Arms Grimoire cards will now unlock when completing a Clash or Control game
• House of Wolves card will now unlock upon the start of Ishtar Collective story mission
• Guardian Abilities card will be granted when a player enters orbit
• Siege Dancers card will be granted upon the start of the Dust Palace Strike
• Completing Crota's End now adds to the Raid Introduction Grimoire card's Completed statistic
• Ir Yut grimoire card will now unlock appropriately
• Siege of the Warmind card will now unlock appropriately
• Fixed Grimoire scores for the following cards:
• Omnigul, Will of Crota
• Ir Yut, the Deathsinger
• Crota, Son of Oryx
• The Wakening
• The Will of Crota
• Crotas End
• Ascendant Sword
• Pantheon
• Skyshock
• The Cauldron
• Might of Crota
• Ghost Fragment: Rasputin
• Ghost Fragment: Rasputin 2
• Ghost Fragment: Hive 4
Technical
• DLC and Patch systems have been improved
• Xbox One upsell from trial version to full version no longer makes you leave the game
• Improved networking resilience to packet reordering
• Networking improvements for certain routers
Edit
• Bug was introduced in 1.1.1 patch that caused the Vex Mythoclast to spawn with less ammo in the magazine and reserves in PvP
• This weapon was affected by overall Fusion Rifle changes because it is treated as a secondary weapon
• We intend to correct this issue in a future release
Hotfix - 03/10/2015
Mar 10, 2015
1.1.1.1 : The one with back end improvements
Summary
This small update provides for the installation of new developer tools on the back end of Destiny.
General
• Installed admin tools that enable us to better inspect and manage databases
Update 1.1.2
Apr 14, 2015
The one with Vault space and Raid fixes.
Summary
With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.
Spotlight Improvements & Additions
• Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
• Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
• Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
• Motion tracker
• Loot drops
• Shield energy
• Item categories
• Audio Controls are now available in the Settings menu
• Volume control
• Music toggling
• Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
• The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day
Weapons
General
• Fixed a bug that caused a player to lose ammo when switching weapons while dead
• Fixed a bug where ammo consumables did not reliably replenish ammo
• Pocket Infinity behavior is less likely to fail during edge case conditions
• 4th Horseman weapon stats restored to original intended values
Perks
• Updated Thorn's first-person player feedback poison effect
• White Nail perk no longer triggers on immune targets
• Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
• Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
• Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn
World
• Players can now choose to wear their helmets in social spaces
• Quest loot pyramid baubles are now easier to spot
• Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
• Increased Crota's Bane Reputation rewards on Eris Morn's bounties
• Fixed a bug where Major Thralls had two jaws and two left hands
• Fixed a bug where player’s equipped items did not receive experience from completing missions
• Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
• Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr
Strikes
Cereberus Vae III
• Valus Ta'Aruc's strength has been reduced by 33%
• Reduced the number of Major combatants in the Valus Ta'Aurc fight
Dust Palace
• Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
• Dust Palace: Lowered the strength on the Psion Flayers' shields
Raids
Vault of Glass
• Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
• Fixed a bug where splash damage could penetrate the Aegis bubble
• Shield Relic melee attacks now land Minotaurs more consistently
• Improved issues associated with walking through the teleport
Crota's End
• Crota will now wait until fully standing before a sword attack
• Fixed a bug where the sword immediately despawned after killing a swordbearer
• Swords will now last a full 30 seconds after being picked up
PvP
General
• Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
• Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
• Fixed a bug that prevented players from receiving points for neutralizing a control zone
• Fixed a bug where capture points were not properly disabled after the game ends
• Added incremental revive timers to Skirmish and Salvage
• Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
• Stopping Power now requires Shotgun kills instead of sprees
• Target Practice now requires Hand-Cannon kills instead of sprees
• Electrocutioner now requires Fusion Rifle kills instead of sprees
Maps
• Anomaly: Added invisible physics over the pool table to keep people from hiding
• Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding
• The Burning Shrine: Moved the spawn point to fix camera view
Ammunition
• Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
• Guardians no longer drop Special ammo on death
• Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
• Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
• Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
• Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
• Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
• Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
• Heavy ammo now lets everyone know which player or Faction picked up ammo
• Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)
UI
• New visual treatment to Quest nodes and nodes that involve Quest activities or steps
• Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
• Fixed a bug where precision kills did not appear correctly in the PGCR
• UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)
Audio
• Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
• Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
• Players walking into enemy Wards of Dawn now hear a sound when blindness is applied
Companion
• Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
• Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points
Technical
• Fixed a rare soft-lock when a player's internet connection drops
• Clarified error that displays when user has insufficient hard drive space
• Better handling of rest mode/resume on PS4
Update 1.2.0
May 13, 2015
The one to pre-load House of Wolves
Summery
Destiny Expansion II will change the way we all play and upgrade our characters. Before the release of the House of Wolves, we’re deploying new code that will impact the player experience.
Weapons
• Fixed an issue in which Vex Mythoclast was not respawning with primary ammunition
• Fixed an issue with the Hive Disruptor perk, which now appears in the Black Hammer perk set again
• Fixed an issue in which the Phantom Gift and White Nail perks would become interrupted when non-precision damage occurred from other perks
• Bonus damage from other perks (e.g., Explosive Rounds, Hive Disruptor) no longer interrupts the count
• Three precision hits within the time window will trigger the intended refund bonus
• Fixed an issue in which the Hive Disruptor perk did not work correctly with sustained damage events (auto rifles, pulse, etc.)
• Oracle Disruptor perk now triggers more often
• Hive Disruptor perk now triggers more often, but does less damage per event
PVP
• Salvage: Moved the first Relic to more consistently appear in a centralized position on the map
• Fixed an issue that caused players to wait an excessively long time to respawn
User Interface
• Vendor Interaction Panel has been updated to support Quest chains
• Vendor Interaction Panel now has better animations and fewer popping issues
• Number of buffs that can be displayed on the Character screen has been increased
• Inventory item stacks that have reached their highest possible count will now display gold numbers along with an alert in the tooltip that maximum quantities have been acquired
Audio
• Added improved feedback for players who take damage from energy weapons
Companion
• Fixed an issue in which the Mercury Grimoire card was not being awarded
• Retroactively awarded the Mercury Grimoire card to players who have found the "Mercury Memory Fragment" Dead Ghost
• Vendor items, damage types, and perks will now be visible on Bungie.net and the Mobile App
Technical
• Addressed a crash on Xbox One that was induced when too many explosions/projectiles were generated
• Fixed an issue that affected the network quality user interface
• Indicators will no longer display persistently bad ("red") quality after a user's connection recovers from a temporary quality issue
• The quality indicators should now always correctly reflect a user's live connection quality
*Addendum
• We have discovered that Rare and Legendary Engrams will drop in 1.2.0 that the Cryptarchs will not recognize
• Hold on to all newly-acquired Engrams until May 19th to benefit from their upgraded decryption skillset
Hotfix - 05/19/2015
May 18, 2015
1.2.0.1 : The one with House of Wolves
Summary
Along with the release of Destiny Expansion II, we are delivering some new investment and upgrade paths. The following are changes that will have an impact on every player of Destiny.
PVP
General
• Added a new Daily Reward package upon completion of the first game in the Daily Featured Crucible playlist
• Added Passage Coins to reward streams across all playlists, including the Daily reward package
• Increased Crucible Mark drop rate across all playlists by 100%
• Increased Crucible Reputation earnings across all playlists by 20%
• Increased Rare Weapons and Gear drop chance for completing games across all playlists by 100%
• Added Legendary Weapon drops into the Crucible reward stream across all playlists
• Added Dark Below maps into all Crucible playlists for all players to enjoy (Pantheon, The Cauldron, Skyshock)
Iron Banner
• Adjusted the power curve for Iron Banner playlists to accommodate the competitive range of power in House of Wolves
• Across one Iron Banner event, players competing in Iron Banner with more than one character on the same account will receive a reputation boost for the lower-ranked characters to reach parity with the higher-ranked character more quickly
• Six additional Iron Banner bounties have been added to the bounty rotation
• Removed an errant buff from Iron Banner Control playlist
• Etheric Light will now be available at Ranks 3 and 5 in Iron Banner
Tower
• Newly acquired Faction reward packages will no longer produce Shards
• The Speaker will exchange Ascendant and Radiant Materials for Glimmer and Motes of Light
• Xûr will exchange Strange Coins for Motes of Light
• Commendations are no longer required to purchase gear
• Commendations can be converted to receive +250 gains in Vanguard, Crucible, or Faction reputation
• Note: Etheric Light will not be made available for ascending gear until the release of House of Wolves
• The Cryptarch will no longer convert newly acquired Legendary Engrams to Shards (possibilities include gear/weapons or Exotics)
• Expansion II featured Daily Heroic activities will produce Motes of Light in lieu of Shards
• Ascending: Year 1 Legendary and Exotic gear can be upgraded to the highest power levels available in Year 1
User Interface
• The Control UI above the mini scoreboard has been fixed & returned to the players HUD
Technical
• Added a new “Connection Recovery” System
• Specific player networking problems will now be fixed instead of kicking affected players to orbit
• This will be enabled first for Trials of Osiris and rolled out to other activities over time
Hotfix – 06/02/2015
Jun 1, 2015
1.2.0.2 – The one that addresses some House of Wolves issues
Summary
Ever since House of Wolves was released, we’ve been following player feedback on multiple fronts. These changes to the player experience are being deployed to correct a few issues that you’ve noticed – as well as a few we noticed.
Key Highlights
• The first Wanted Fallen Bounty completed each week is now guaranteed to drop a Treasure Key
• Greatly increased the drop rate of Treasure Keys from the small chests at the end of the Prison of Elders
• Increased the drop rate of Treasure Keys from Ether Chests
Prison of Elders
• Greatly increased the drop rate of Treasure Keys from the small chests
• Class Items will now drop from Level 32, Level 34, and Level 35
• Fixed a bug in which the Ship (Hildian Seeker) did not drop under certain circumstances
• Fixed a bug in which the ‘Elder Cipher’ Bounty could not be acquired if your Bounty inventory was full
• You will need to defeat Skolas again to receive the ‘Elder Cipher’ Bounty
• Damage caused by Qodron’s Gaze is reduced by 25%
• Damage multiplier for the Jailbreaker buff increased by 100%
Trials of Osiris
• Fixed an issue in which Trials of Osiris emblems were not sent to the Postmaster if your Emblem inventory was full
• Passage Coins can now be dismantled
Weekly Heroics
• Fixed an issue where the Weekly Heroic strikes did not award engrams (Note: Tooltip will not display them as rewards)
World
• Increased the drop rate of Treasure Keys from Ether Chests
• Ether Chests may only be looted once per spawn
• Ether Chests will no longer grant ammo consumables when opened
• Ether Chests will now grant a small amount of Queen's Wrath reputation when opened
• Ether Chests now have a chance to drop Tokens of Flight, Identity, and Judgment
Quests
• Petra will no longer display a quest waypoint for players who have not purchased House of Wolves
• Fixed a bug in which players abandoning the ‘Gone to Ground’ quest were still being directed to the Venus Patrol
Bounties
• The first Wanted Fallen Bounty completed each week is now guaranteed to drop a Treasure Key
Weapons
• Fixed a bug in which the 1.2.0.1 hotfix mistakenly did not contain the 1.1.1 Fusion Rifle balance changes. As a result, players were playing with its pre-1.1.1 weapon balance state. The original fix has been re-applied.
Items
• Tokens of Flight, Identity, and Judgment can now be dismantled to gain +10 House of Judgement reputation each
• Ammo consumables can now stack to 100
Hotfix – 06/15/2015
Jun 12, 2015
1.2.0.3 - The one about Skolas
Perks
• 'Ashes to Assets’ and ‘Quintessence Transfer’ can now no longer be stacked (they now have cool-downs that can only be used every 10 seconds)
Prison of Elders
• Fixed a bug where players cannot pick up a quest from Variks to continue the Elder Cipher chain
• Adjusted difficulty of Level 35 Skolas Challenge Mode
• Burn Skulls are now replaced by non-elemental skulls
• Skolas' health reduced (from 27000 to 15000) to compensate for lack of burn skulls
• Reinforcement spawns are now based on Skolas’ health instead of a timer
Hotfix - 06/24/2015
Jun 24, 2015
1.2.0.4 - The one about Passage Coins and Demo weapons
Summary
This update to Destiny makes two small adjustments to the way Passage Coins are distributed in Trials of Osiris and how weapons behave as players migrate from the Destiny Demo to the full version of the game. Pardon our dust!
Weapons
• Adjusted the 402 Attack Rating for weapons acquired in the Destiny Demo down to the proper value of 365
Trials of Osiris
• Removed Passage Coins from the Lighthouse reward chest
• Added a chance for Passage Coins to be awarded after match losses
Hotfix – 08/11/2015
Aug 11, 2015
1.2.0.5 - The one about Husk of the Pit and Nepal rewards.
Weapons
• Fixed an issue where “Packing Heat” achievement/trophy could not be unlocked by newly acquired Exotic weapons
• Fixed an issue where Husk of the Pit drops were disabled
• Drop rates for the Husk of the Pit from Blades of Crota have been increased by 150%
PvP
• Updated the House of Wolves Control playlist to include the following maps with a lower weight in the rotation:
• Rusted Lands
• Shores of Time
• Pantheon
• Exodus Blue (Sony)
• Updated the House of Wolves Clash playlist to include the following maps with a lower weight in the rotation:
• Firebase Delphi
• Twilight Gap
• Blind Watch
• Exodus Blue (Sony)
• Inferno and Doubles playlists now have different tuning values for ammo crates
• Special Ammo initial spawn time and respawn intervals have been changed to 180 seconds
• Max of three Special Ammo crates will now be placed at one time
• Heavy Ammo crates now spawn only once per match at 300 seconds
Tower
• Tess Everis is temporarily leaving the Tower
• A Kiosk terminal can be found near Eva Levante in North Tower that contains Tess' old inventory of special order items
• The Nepal Aid shader and emblem have been added to the game
• Redemption codes will soon be sent to the email used to place orders in the Bungie Store
• These items will be found at the kiosk mentioned above
Technical
• Fixed a potential crash when closing the vendor screen
• Fixed a very rare case where an account could blocked by a WEASEL error on sign on
• Fixed issues with suspend/resume handling on Xbox One
Update 2.0.0
Sep 8, 2015
The one to prepare for Oryx.
Summary
This update begins Destiny Year Two. It contains sweeping changes that will impact the way we all play. Prepare for the arrival of The Taken King.
Player Character
• Character Level Cap raised to 34 for all players
• Your Character Level will be grandfathered into your highest possible Light Level from all gear in your inventory and vault
• Character Level Cap will be increased to 40 on 9/15 (requires The Taken King)
• Character Level and Light are now separate stats
• Light is now calculated by the average of the Attack and Defense scores of all your gear
• Weapons, Ghosts, Class Items, and Artifacts now all contribute to Light
• Grimoire Score has been moved from the Character Nameplate and now displays in the Character Screen
• Attack Power values on weapons and gear have been renormalized in preparation for the Taken King
• Year 1 Attack and Defense values caps have been renormalized for Year 2 (previously 365 Attack is now 170 Attack)
• All Defense values are now on the same scale as Attack
• Weapon damage numbers and combatants have been scaled against renormalized Attack and Defense values
• Outgoing and Incoming damage has been changed to reflect new Light system
• Ability Damage is directly computed from your Light Score
• Player Health is directly computed from your Light Score
• Weapon Damage is heavily weighted by both your Light score and the Attack value of the weapon
Classes
General
• Intellect, Strength, and Discipline now only change their effect in fixed tiers
• Intellect, Strength, and Discipline stats now display their tier and the exact duration of the effect on the tooltip in the Character Screen
• Orb generation is now capped to a maximum of 8 orbs at once when wearing exotic armor items that increase orb spawning rates
• Increased Recovery stat time at low end by 1 second and Reduced high end reduced timer by 2 seconds. These were re-normalized Recovery stat effects to make a more compelling character stats choice
• Pulse Grenades secondary effect distance are now globally 8 meters (Thermal and Void: 7 -> 8 meters, Arc: 9 -> 8 meters). Detonation distance still unchanged at 7 meters
• Pulse Grenade fuse times have been reduced
• Thermal Pulse (Incendiary Grenade) base detonation and damage have been increased to unify stats with other Pulse Grenades
• Fixed an issue where perks that grant additional super energy for grenade kills did not work correctly in the Crucible
Titan
Defender
• Line attacks (Fist of Havoc Shockwave and Arc Blade Razor’s Edge) can now no longer penetrate Ward of Dawn
Hunter
Gunslinger
• Golden Gun Damage increased (350 -> 360) to ensure it consistently killed opponents in the Crucible
Bladedancer
• Arc Blade can now generate up to 6 Orbs when geared with exotic armor that increase orb spawning rates
• Blink movement ability activation delay increased by 0.07 seconds (0.26 seconds to 0.33 seconds)
• Blink movement ability visuals now changed to better telegraphing direction: clearer activation FX and trail FX
• Blink Strike now does Arc Damage
• Arc Bolt grenades (Thermal and Arc) damage reduced by 25% to 75 damage
• Arc Bolt Range reduced by 11% to 8 meters
• Flux Grenade tracking shape volume has been changed to reduce tracking aggressiveness
Warlock
General
• Armor Bonus perk "Strength of the Ram" (found on exotic helmet, The Ram) has been reduced (5->3)
• Sunsinger
• Fixed an issue where Sunsingers who self-resurrected from Fireborn were given a free orb upon respawn
• Fireborn Sunsingers must now successfully kill to spawn orbs
Weapons
Auto Rifles
• Base Damage increased across all archetypes
• Damage Falloff now starts closer to the player to emphasize its role as a close range weapon
• Base Stability reduced slightly. Landing consistent precision shots require more weapon control
• Damage done against AI combatants increased by 30%
Pulse Rifles
• All Stable (low recoil) Pulse Rifles (i.e., Hopscotch Pilgrim) now use "Medium" Rate-of-Fire base stats
• "Medium" Pulse Rifle's Rate-of-Fire has slightly increased, but with base Damage reduced slightly (2.5%)
• PVP: Bursts-to-kill (all precision hits) is 2 or 3, depending on victim’s Armor stat
• Magazine Size increased on all base stats
• Base Stability reduced slightly. Landing consistent precision shots require more weapon control
• Damage done against AI combatants increased by 25%
Scout Rifles
• Base Damage increased slightly for "Medium" to "High" Rate-of-Fire Scout Rifles. Small adjustment, does not change shots-per-kill in PVP against another Guardian with full health
• Magazine Size increased on all base stats
• Accuracy when firing from hip is reduced
• Damage done against AI combatants increased by 5%
Hand Cannons
• Damage Falloff distance has been reduced to be closer to the player to limit long range lethality
• Accuracy while in Aim-Down-Sights reduced slightly, making long range snap-shooting less reliable
• Accuracy when firing from hip is reduced
• Magazine Size reduced on all base stat settings
• Base Optics (zoom) reduced so Aiming Down Sights grants more width (in favor for depth)
Shotguns
• Shotgun precision damage scalar grants 10% bonus damage (Was 25%)
• Shot Package perk reduces the cone spread by 20% (was 50%)
• Rangefinder perk adds a 10% base Range increase on zoom (was 20)
• Damage done against AI combatants reduced by 45% ( 2.25-> 1.15)
Sniper Rifles
• Final Round perk now buffs precision damage, not base damage. This change only affects this perk when combined with Sniper Rifles
Fusion Rifles
• Fusion Rifles now no longer get more accurate with each projectile fired
• Fusion Rifles that are slow charging, high impact now have a slightly lower base Range value, making it harder to max out
• range for these weapons
• Accuracy increased for low range Fusion Rifles; Accuracy reduced for high range Fusion Rifles
• Max Fusion Rifle projectile speed decreased slightly
• Damage done against AI combatants increased by 15%
Sidearms
• Base Reload Speed increased
• Ammo Stats for Sidearms have been reduced to match other Secondaries, but still retain starting bonus ammo
Rocket Launchers
• Blast Radius distance slightly increased
• Grenades and Horseshoes perk proximity detonation distance reduced to 1.3 meter (was 2 meters)
Machine Guns
• Fixed an issue with all Dead Orbit Machine Guns where attached plasteel plate failed to animate properly on reloads
• Damage done against AI combatants increased by 5%
Weapon Perks
General
• Reduced Damage bonuses and penalties granted from weapon barrel upgrades
• Overpenetration perk now only works on bipeds (no longer works on environment materials)
• Mulligan perk chance increased to 20%
Year One Perks
We have revisted all of these Year One stat perks and reduced the amount they buff your weapon stat to re-normalize against Year Two weapon lethality and reinforce specialization so players are making meaningful trade-offs on weapons.
To compensate for the weaker stat perks from launch weapons, we added some new stat perks (introduced in House of Wolves) that provided a significant increase to a stat in exchange for a reduction in other stats. This allows players to be able to spike a stat that reinforces their specialized play style, but at a cost.
• Accelerated Coils: Reduced charge time by 50%
• Accurized Ballistics: Reduced range and damage bonus by 50%
• Aggressive Ballistics: Reduced damage bonus by 50%. Increased stability and range penalties by 100%
• Aggressive Launch: Reduced damage bonus by 50%. Increased stability and projectile speed penalty by 100%
• Confined Launch: Increased projectile speed penalty by 25%. Reduced stability bonus by 33%
• CQB Ballistics: Reduced range bonus by 25%. Reduced stability bonus by 33%
• Enhanced Battery: Reduced magazine bonus by 60%
• Extended Mag: Reduced magazine bonus by 33%
• Field Choke: Reduced damage bonus by 50%. Reduced range bonus by 60%. Reduced stability penalty by 20%
• Field Scout: No longer affects magazine. Reduced inventory bonus by 37%
• Fitted Stock: Reduced stability bonus by 60%
• Flared Magwell: Reduced reload bonus by 80%
• Hammer Forged: Reduced range bonus by 50%
• Hand Loaded: Reduced range bonus by 50%
• Hard Launch: Reduced projectile speed bonus by 50%
• Heavy Payload: Reduced blast radius bonus by 50%
• Javelin: Reduced projectile speed bonus by 50%
• Linear Compensator: Reduced damage bonus by 50%
• Luck in the Chamber: Reduced damage bonus by 3%
• Perfect Balance: Reduced stability bonus by 40%
• Send It: Reduced by range bonus 40%. Inventory and equip penalties added
• Smart Drift Control: Reduced stability bonus by 40%. Reduced range penalty by 33%
• Smart Drift Control (Rocket Launcher):
• Reduced stability bonus by 40%. Reduced projectile speed penalty by 33%
• Smallbore: Reduced stability and range bonuses by 25%
• Smooth Ballistics: Stability bonus made into penalty. Range penalty is now a bonus.
• Soft Ballistics : Reduced damage penalty by 50%
• Soft Launch: Stability bonus made into penalty. Projectile speed penalty is now a bonus.
• Speed Reload: Reduced reload bonus by 80%
• Warhead Verniers: Reduced blast radius bonus by 37%. Reduced projectile speed bonus by 60%. Reduced stability penalty by 20%
Exotic/Legendary Weapons
Hard Light
• Base Stability increased to 80
• Hard Light projectiles now have increased bounce count
• Hard Light projectiles are now not affected by Damage Falloff
• Hard Light projectile FX updated so it is easier to track the projectile ricochets
Suros Regime
• Stability reduced
• Added a Range boost to the Focus Fire node on the Talent Grid
Necrochasm
• Base Stability increased to 60
• Magazine Size increased
• Cursebringer perk will now always trigger on a precision kill
• Cursebringer perk explosion radius increased and deals more damage
• Rangefinder perk has been replaced by Zen Moment
The Last Word
• Range reduced by 10
• Base Stability reduced by 10
• Accuracy while in hip fire is increased
• Precision Damage aim assist while in hip fire is increased
• Fixed an issue where damage bonuses while in hip fire was not applying correctly
Thorn
• Base Damage of Thorn DoT reduced by 1/3 for both PVE and PVP
• Thorn DOT now stacks up to 5x over multiple shots
• This is a net buff, but it is now spread over multiple shots to eliminates the PVP "2-shot walk away."
• Thorn DoT damage now correctly reports as poison
Hawkmoon
• Luck in the Chamber and Holding Aces perks now have a stacking limit of 2. Only 2 of the bonus damage perks will ever stack, which should eliminate the Hawkmoon 1-hit PVP kill to an undamaged opponent
• Holding Aces perk now increases magazine by 2 rounds
Icebreaker
• Ammo Recharge time increased to 7 seconds between rounds (was 5 seconds)
Gjallarhorn
• Reduce damage of Wolfpack Rounds by roughly ⅓
Black Hammer
• White Nail perk now fills the magazine from your ammo reserves
No Land Beyond
• Fixed an issue where there were overlap/parallax issues in Sights during aim-down-sights view
• Base Handling increased
• The Master perk has an increased base precision damage bonus scalar (2.6x -> 3x)
Lord of Wolves
• Rally perk now grants +5 Recovery to allies in close proximity
Thunderlord
• Arc detonation chance for Lightning Rounds kill increased to 50%
• Magazine size increased to offset ammo stat changes
Vex Mythoclast
• Projectile Speed increased to compensate for global Fusion Rifle changes
• Stability increased to compensate for global Fusion Rifle changes
Universal Remote
• Base Range increased by +20
Monte Carlo
• Stability increased to compensate for global Auto Rifle Changes
• Fixed an issue where the Method perk did not only trigger when killing players or combatants. Can no longer trigger when "killing" destroyable objects
Bad Juju
• Stability increased to compensate for global Pulse Rifle changes
Red Death
• Stability increased to compensate for global Pulse Rifle changes
• Fixed an issue where Rate of Fire and Impact stats were displayed incorrectly. Stat values were not changed, UI display only
Plan C
• Range increased to compensate for global Fusion Rifle changes
• Stability increased to compensate for global Fusion Rifle changes
Exotic Armor
General
• Many pieces of Exotic Armor now recolor when a Shader is applied
Titan
An Insurmountable Skullfort
• Gain a second melee charge for Storm Fist and Sun Strike. (It doesn’t apply to Void melee yet—this is a bug I believe we have fixed in 2.0.1.)
Hunter
Spine of Young Ahamkara
• Bonus to Tripmine grenade duration increased
• Gain a second grenade charge for Tripmine grenade
Warlocks
Heart of Praxic Fire
• Gain bonus Agility when Radiance is active
Activities
World
• Year 1 Activities have been converted into Quest system
• Year One Questlines do not require ownership of The Taken King
• You can replay the story for more experience and reputation by looking at the Quest Collections in the Tower
• The Ghost is now voiced by Nolan North
• Fallen Wolf Hunt Patrols will retreat in anticipation of the arrival of Oryx in our solar system
• Fixed an issue where "Medic" and "Blast Shield" PVP medals displayed while playing PVE activities
Strikes
• Players now are required to participate in the boss fights to be eligible for end-of-activity loot.
• Bonus Loot and Reputation can now be earned via Vanguard Streak Bonuses for players who continue to recycle back into the Strike playlist without exiting to Orbit
• Burn (Arc, Void, Solar) Skulls now only increases player damage by 2x (down from 3x). Combatant damage to player is unchanged at 3x.
• Fixed an issue where the incident for completing a strike (i.e., earning the "Strikes Introduction" grimoire card) was not triggering in Strike playlists
Prison of Elders
• Fixed an issue where the “Servitor Bonds Weakened” buff did not clear when Skolas is pushed into phase 2
• Fixed an issue where the web mine FX extended beyond effect area
• Fixed an issue where the rewards for Skolas’s Revenge does not grant "Hildian Seeker" to players who already have Ceres Galliot
• Glimmer Consumable drop rates reduced drastically from the Arena chest
• Removed the Elder Cipher exotic bounty
• These exotics now have a chance to drop from the large chest in the Queen’s Arena
• Players who were on any step of the elder cipher should receive a token to redeem at Variks for their choice of House of Wolves exotic weapon
King's Fall
• King's Fall Raid will unlock on 09/18/15, 10AM Pacific
Quests
• Quest Screen added to Menu
• The Quest Screen allows you to view all active Quests
• Quests may be abandoned, but they are recoverable at Abandoned Quest Archives at the Tower
• Each Quest has a Details Screen that describes the current and previous quest steps
• Up to four Quests can now be viewed in the Director and while in Nav Mode
• Year One Activities have been converted into Quest system
• New Questlines have been added for each Year One Subclass
• Reputation panel has been moved from the Inventory screen to the Quest Screen
Bounties
• Bounty slot size increased to 16
• Incomplete Year 1 Bounties are auto-abandoned on 09/08 in preparation for The Taken King launch
• Incomplete Year 1 Exotic Bounties are auto-completed at their respective Vendors
• Bounties are now turned in for completion reward via the Quest Screen
• Bounties can now be tracked via the new Progress UI in NavMode
• Eris Year 1 bounties will be retired. Reputation with Crota's Bane can continue to be earned via TTK Quests on 09/15
Tower
General
• All Vendor reputation from Year One carry over
• Collections have been added to the Tower
• Shaders & Emblems Collections can be found near Eva Levante in North Tower
• Ships & Sparrow Collections can be found near Amanda Holiday in Tower Hanger
• Exotic Armor & Weapon Blueprint Collections can be found near the Class Mentors
• Vault space has been increased to store up to 72 Weapons, 72 Armors, and 36 General
• The Bounty vendor, Xander-99, has a new stock of daily Bounties
• Map droids have been removed from North Tower, Plaza, and Hangar
• Loot announcements now appear in the Tower, but have a maximum range of 10 meters
Gunsmith
• Starting on 09/09, reputation will be earned with Banshee-44 by using his Field Test Weapons
Speaker
• New Ghosts are on sale with the Speaker
• Year One Emblems have been moved to Eva Levante
Factions
• Faction Emblems are no longer purchasable but will come from faction packages instead
• Former Vanguard emblems are now unlocked at level 10 and 20 of their respective class quest chains
Crota’s Bane
• Eris’ bounties have been retired as her ire shifts from Crota to Oryx and his Dreadnaught
• Eris reputation can now be earned weekly by killing bosses in the Crota’s End raid, or through new methods to be discovered in The Taken King’s new destination
• Eris’ reputation requirements for each rank have been adjusted to be faster
• Characters will retain any rank they currently have with Eris
• Eris’ reputation is no longer capped at Rank 4, and players will receive reward packages for Rank increases
• Players will be able to earn rewards by continuing to level up the Crota’s Bane reputation
Queen’s Wrath
• With the launch of The Taken King, Petra will have new bounties available in the Reef upon completing a new quest
• These bounties will also drop a Treasure Key the first time one is completed each week
Inventory
• Class-specific Armor materials have been deprecated in favor of a unified material
• On Sept 15th, Vanguard Quartermaster Roni-9940 will exchange old materials for new ones
• Fixed a bug where item upgrade UI was triggering when nothing was actually earned
• Armor dismantle now makes a sound when dismantling is complete
• Year Two Weapon Telemetries have now been combined per weapon slot instead of per weapon type
Crucible
Preview Event
• The Taken King maps will be available for all players to preview for free 09/08 until 09/15
• Rift game mode will be available for all players to preview for free 09/08 until 09/15
• Crucible Daily will not be available on 09/08 and will resume on 09/15
• Mayhem Clash game mode will be available for all players to preview for free from 09/11 until 09/15
General
• House of Wolves maps (Widow’s Court, Black Shield, Thieves’ Den) are now available to all Destiny players
• Year 1 Platform-exclusive maps (The Timekeeper, Exodus Blue) are now available to all Destiny players
• Added a new Mercy rule that will end blowout games early
• When the Mercy Rule hits, Shaxx will call out the end of the match. We immediately disable join in progress to prevent any additional players from joining the game (if anyone has dropped already) and reset the game clock to 10 seconds. After those 10 seconds, the match will end normally. All players will receive their end of match rewards and return to matchmaking.
• Legendary Loot drop rates have been increased
• PVP post-game scoreboards now use abbreviated names
• Hover over these stat headers to see more detailed information on what each stat tracks
• The PGCR now does not display the "Score" column if the mode does not have individual player scores
• Shaxx will now comment on multi-kills and kill streaks
• "Victory Imminent" voice-over will no longer play when there is less than 30 seconds remaining in Crucible matches
Director
• Salvage and Rift are now core Crucible playlists
• The Taken King maps are now included in the core Crucible playlists
Medals
• Added set of new Crucible medals
• Buckshot Bruiser, Machine Lord, Sharpshooter, and Master Blaster medals can now be earned multiple times in a row (if you're awesome enough)
• Fixed an issue where "First Place Kill" score bonus (which triggers the "Uprising" medal) was awarded when killing the highest scoring player on the winning team, instead of the highest scoring player in the match
Maps
Widow’s Court
• Added invisible physics to keep players from hiding in the ivy overlooking the courtyard Heavy Ammo
Game Types
Salvage
• Reduced Salvage score limit from 10000 to 7500, as our data showed too many games were ending to the time limit
• Modified the base 3v3 options to have a 7-second min respawn timer
Skirmish
• Modified the base 3v3 options to have a 7-second min respawn timer
Inferno
• Changed special ammo crate timing for Inferno Clash, Inferno Control and Inferno Rumble modes to 2 minutes (small team modes will remain at 3 minutes)
• Removed heavy ammo crates from all Inferno playlists
Rumble
• Placing in the top 3 in Rumble playlists now counts as a win for Quest Step purposes
Control
• Bastion, First Light, and Skyshock have been added to the core Control playlist with Pikes and Interceptors disabled
• "Zone Captured" and "Zone Neutralized" scoring messages in Control will now display the zone being captured, i.e. "Zone A Captured," "Zone C Neutralized"
Trials of Osiris
• Trials Passage Coins are now discarded by the stack rather than by the item
UI
• Super icons in kill messages are now displayed in yellow
• Added icons to kill messages for precision kills
• Super kill messages now display the name of the Super used
• Voice channel settings in Nav Mode have been moved into the Nav Mode toggle display, which also includes quests & bounties, active modifiers, and PvP Scoreboard
Technical
General
• Cinematics can now be skipped
• Show/Hide Helmet options now also applies to the Character Screen
• Unused update compat packs will be removed automatically on PS3 and 360 (to save HDD space)
• Fixed a crash on PS3 when cycling through too many activities
• Properly report free space required on PS3 when out of disk space
• Enabled support for game content to be loaded from USB devices on Xbox 360
• Improved Xbox One messaging and flow handling for users performing certain party options; the Pineapple error should only occur for actual malfunctions now
• Fixed an Xbox One issue with suspend/resume on certain loading screens
• If there is a valid playlist, use that for rich presence instead of the activity
Networking
• Reduced latency of kill notifications in Crucible
• Improved damage validation systems to reduce the effectiveness of players with extreme lag
• Improved accuracy of network quality meters slightly
There are more changes scheduled to take effect with the official launch of Destiny: The Taken King. Final patch notes will be published at 2AM Pacific on September 15th, 2015.
Hotfix - 09/14/2015
Sep 14, 2015
2.0.0.2 - The One about the Collector's Edition
Summary
Before we launch Destiny: The Taken King, there's time for a fix impacting the delivery of items associated with the Collector's Edition.
General
• Fixed issues with Taken King Collector’s Edition items:
• Armor awards can now be found in the correct portion of the Postmaster's interface
• Packages now produce the correct item even if opened by a different class
• Players who might have been affected by this issue will be provided the correct armor piece
Destiny: The Taken King
Sep 14, 2015
Destiny: The Taken King - The one with Oryx.
The Taken King
• Oryx and his army has arrived
• Meet them on Phobos, a moon of Mars
• Requires The Taken King and a minimum character level of 25
General
• Max Character Level Cap now increased to 40 (Requires The Taken King)
• New Vanguard and Crucible bounties are now available at your local Bounty Tracker
• Year One Moments of Triumph are now locked in history and cannot be progressed
• VIP 'Founders Fortune' rewards will be distributed in the Tower (Requires The Taken King)
• "Spark of Light" Level 25 Character Boost consumable is available at the Postmaster (Requires The Taken King)
Classes
• Subclass quests for new subclasses are now available after the completion of The Coming War story mission (Requires The Taken King)
Activities
Patrols
• Patrols now offer rewards once again
Daily Heroics
• Required Level: 40
• Requires The Taken King
• These missions will include selections from Year One and Year Two
Vanguard Strike Playlists
• Weekly Heroic Strike has been replaced by the Vanguard Heroic Strike Playlist
• There are now three Strike playlists:
• Legacy Strike Playlist
• Available to all players
• Contains all Year One Strikes, including original Dust Palace and Undying Mind Strikes
• Vanguard Strike Playlist
• Requires The Taken King
• Contains all new The Taken King Strikes, as well as 3 remixed Year One Strikes (Dust Palace, Undying Mind, and Cerberus Vae III)
• Vanguard Heroic Strike Playlist:
• Requires The Taken King
• Contains all new The Taken King Strikes, as well as 3 remixed Year One Strikes (Dust Palace, Undying Mind, and Cerberus Vae III)
• Heroic Strikes earn bonus rewards on weekly completion:
• Legendary Engram (1 time per character)
• +10 Legendary Marks (3 times per account)
• Playing multiple Strikes without returning to orbit increases reward chances
• All The Taken King and Updated Strikes now feature random encounter variation and may contain Taken combatants
Nightfall
• Required Level: 40
• Requires The Taken King
• Wiping in Darkness Zones no longer kicks player to orbit
• Resurrection timer is now a 30-second cooldown (must be resurrected by teammates)
Crucible
• Year Two Crucible is now in effect (Requires the Taken King):
• Rift, Control, Clash, Skirmish, Salvage, Rumble, Elimination are now Year Two core playlists
• When Trials of Osiris is active, Elimination will only be playable via Trials of Osiris playlist
• Featured Daily and Weekly activities are now active
• Year One Core Playlists now contains Classic 6v6, Classic 3v3 and Classic FFA playlists
Tower
Cryptarch
• The Cryptarchs will now exchange Legendary Marks for Legendary Engrams
• Available engrams will be randomly selected by each Cryptarch every Tuesday
• Legendary Engrams no longer have a chance to produce simple Materials
• Rare Armor Engrams have a chance to produce Artifacts instead of Armor
Banshee
• Starting on Armsday (Wednesday), Banshee-44 will accept Orders for new Foundry Weapons to characters at Gunsmith Rank 1 or higher. Higher Ranks will allow placement of more orders per week
Speaker
• Legendary Armor has been added to the Speaker's inventory
Shaxx
• PvP Quests are now provided to players (Required Level: 5)
• Shaxx now carries a set of Weekly Crucible Bounties, with Nightfall equivalent rewards for completing all five in a week
Arcite
• Arcite now carries a set of Weekly Crucible Weapon Bounties
Roni-9940
• The Vanguard Quartermaster will now exchange old Class Armor Materials for new unified Armor Materials
Queen’s Wrath
• Petra now has new bounties available in the reef upon completing a new quest
• These bounties will also drop a Treasure Key the first time one is completed each week
Economy
• Vanguard and Crucible Marks deprecate and are converted to Commendations (at a rate of 50:1)
• Legendary Loot drop rates have been increased across all activities
• Legendary Marks are now earnable by completing Daily Story Chapters, Weekly Heroic Strikes, Daily PVP Activities, Weekly PVP Activities and Dismantling Year Two Legendary items
• Strike rewards now drop from bosses instead of in the PGCR
• Except for Sepiks Prime, who has been known to cleverly fly above water to deny victorious Guardians their rightfully earned spoils
• Strikes reward tables now include items for all Armor and Weapon slots
Edit - Known Issues
• Strike Legacy playlists are currently not providing rewards
• This is known issue and will be hotfixed as soon as possible
Hotfix - 09/24/2015
Sep 24, 2015
2.0.0.4 - The one that released on the heels of Oryx.
Summary
With the first week of Destiny: The Taken King behind us, we're taking an opportunity to address and tackle some of the immediate issues that are impacting the player experience.
General
• Fixed an issue with Year 1 Moments of Triumphs in which Golden Chest node completions were disappearing after TTK release
Activities
Quests
• Fixed an issue where players who reached Level 40 before turning in the Reach Level 30 objective did not properly receive the Level 40 quest
• Fixed an issue where the quest "High Value Targets" did not correctly reward Legendary Marks upon completion
Strikes
• Fixed an issue where Year 1 Strikes were not dropping Uncommon and Rare quality gear as intended
World
• Some treasure chests in the Dreadnaught are now in a location that only allow them to be looted once per spawn
Xur
• Three of Coins now provides a smaller increase in Exotic Engram drop chance when rapidly killing Ultras
Inventory
• Dismantling leveled-up Exotics now have a reduced chance to produce 2 Exotic Shards
Hotfix - 09/30/2015
Sep 30, 2015
2.0.0.5 - The one with fewer hammers and more Strike rewards.
Summary
This basic piece of housekeeping fixes issues that shipped with The Taken King or were introduced by Update 2.0.0.4.
Classes
• Fixed an issue where Titan Sunbreakers could rapidly spam the Hammer of Sol attack
World
• Fixed an issue where players were occasionally not getting loot when opening chests
Strikes
• Fixed an issue where players were not earning their rightfully-owed equipment from Valus Ta'aurc
Oct 13, 2015
The one with Eververse Trading Company.
General
• Tess Everis has returned from her vacation and is now back at her station in the Tower
• Added a new currency, Silver, that can be purchased from console stores
• Tess's booth has been given a facelift to reflect her new venture with the Eververse Trading Company
• Lord Saladin has returned from his hiatus and brings new wares for Iron Banner challengers
• Players who may have deleted their pre-order Ghost Shells after the Taken King Launch can now obtain them again from the Speaker
• Fixed an issue where some Taken King Collector's Edition purchasers did not receive their Shaders
• They can now be obtained from the Shader Collections Kiosk
• Fixed an issue where some of the Year 1 Special Order Emblems and Shaders were not appearing in Collections
Weapons
• “Shot Package” perks have been removed and replaced on Shotguns with a non-range-boosting perk
• Fixed an issue where Black Spindle had an unintended +20 Attack bonus
• Fixed an issue in which Rare Sniper Rifle scope upgrades did not correctly show progress
• Fixed an issue in which activating the "Eye of the Storm" perk was not using correct feedback when readying weapon
• Fixed an issue in which the “Second Wind” perk was incorrectly applying on the initial spawn
Armor
General
• Players can now reroll Stat nodes and Upgrade nodes on Exotic armor via the “Twist Fate” node
• Twist Fate will require Glimmer, Armor materials, and a Glass Needle, which will be available from Xur during his weekly visits
Exotics
• Fixed an issue where No Back Up Plans did not consistently trigger Force Barrier on Shotgun kills
• Fixed an issue where the “Air Traffic Control” perk on Taikonaut Helm did not properly increase heavy ammo drop rate with a Rocket Launcher equipped
• Smoke Bombs used with Sealed Ahamkara Grasps no longer costs two charges
Quests & Bounties
• Fixed an issue where Hunter and Warlock class level-up quests were not giving rewards for the correct level
• Fixed an issue with some Year 1 Exotic Bounty items that were causing lingering waypoints to remain over various NPCs
• Fixed several issues where some bounties were not correctly requiring players to complete Court of Oryx encounters within the stated time on the issued bounty
• Affected Bounties: "Challenge the Court: Reciprocal Rune", "Challenge the Court: Stolen Rune," "Challenge the Court: Antiquated Rune"
• Fixed an issue where some Vanguard bounties were incorrectly granting credit across entire Fireteams
• Affected Bounties: “Heavyweight”, “Specialized Rampage”, “Enemy in Every Corner”, “Invincible”
• Fixed an issue where it was possible to not get charges on an Agonarch Rune if another Rune was completed in the same week
Strikes
• Weekly Heroic Playlist now shows how many Weekly Bonus Legendary Mark awards remain
• Fixed an issue where players were not transitioning to Return to Orbit upon Phogoth's death
• Fixed an issue where players were not transitioning to Return to Orbit phase upon Omnigul's death
Raid: King's Fall
• Increased the number of potential Shards and added additional materials in the first King's Fall chest
• Blighted Light explosion size has been changed to encompass the entire Arena
Crucible
General
• Shaxx's Weekly Bounties now unlock across all characters after completing the Crucible Questline on one character
• Damage curves have been adjusted for all power-enabled playlists to account for the new Light levels in Year 2
• Distinct audio cues have been created for teammate and enemy revives
• Weekly Crucible bounty "Featured Matches" now properly progresses in weekly featured playlists in addition to daily featured playlists
• Weekly Crucible bounties "Featured Matches" and "Making an Impact" now also count top 3 finishes in Rumble as wins, to be consistent with other Crucible quest and bounty steps
• "Hold the Line" bounty now only requires being near only one of your teammates (instead of two)
• Fixed an issue where the "Largest Multi-Kill" stat on the Mayhem scoreboard did not accumulate correctly
Playlists
• Thieves' Den has been removed from the Rift playlist
• Added Twilight Gap and Asylum to Elimination playlist
• Removed Thieves' Den from Doubles playlist
• Removed The Anomaly and Firebase Delphi from Inferno Salvage and Inferno Skirmish playlists
Iron Banner
• Iron Banner is now enabled for the week of 10/13 - 10/19
• Requires a minimum Character Level of 40
• Recommended Light for Iron Banner is 230
• Game completion rewards have been reworked to be a more valid source for Iron Banner rewards
• End-of-match rewards now include both weapons and armor (including items available on Lord Saladin)
• New Emblems have been added to Lord Saladin's inventory
• Lord Saladin now has three daily bounties and three weekly bounties that award Legendary Marks
• Gear purchased from Lord Saladin now requires Legendary Marks (instead of Glimmer)
• Tempered buff is now automatically applied to your character and continues to grow in effectiveness each day of the event week
Trials of Osiris
• Trials of Osiris will be enabled the weekend of 10/16-10/18
• Requires a minimum Character Level of 40
• Requires a minimum Light of 251; Recommended Light is 290
• Winning teams now receive Trials gear rewards directly at the end-of-match completion
• Players that go undefeated on their Passage will continue to be invited to The Lighthouse
• Players may continue to play in the Trials past 9 wins (but rewards are maxed out at 9 wins)
• Trials Passages now have a Details page containing your Boons
• Player must now purchase Boons from the Details page on their Passage instead of from Brother Vance
• Boons can no longer be applied to Trials passages after starting a run
• Trials gear can be purchased from Brother Vance (including some items found at the Lighthouse)
• Brother Vance now has Bounties that award Legendary Marks
• Crucible Bounties can now also be completed in Trials of Osiris
• Matchmaking has been updated to make it more competitive to reach The Lighthouse
Economy
• Sources for Motes of Light have been adjusted:
• From completing Public Events have been increased by approximately 100%
• From earning XP post-40 have been increased from 3 -> 5
• From Faction Rep packages have been reduced from 5 -> 4
• From dismantling Rare and Legendary Items have been reduced by approximately 25-30%
• From Daily Vanguard and Crucible Bounties have been reduced by approximately 50%
• Sources for Strange Coins have been adjusted:
• From Faction Rep packages have been reduced from 5 -> 4
• From Daily Vanguard and Crucible Bounties have been reduced by approximately 50%
• Weapon Parts from dismantling Uncommon or Rare Weapons have been reduced by around 25%
• Weapon Part turn-ins at Factions increased from +50 Rep to +75 Rep per turn-in
• Materials recovered by Ghost Extractor upgrades reduced (but still guaranteed)
Inventory
• Ghost Shells will now be recovered at the Postmaster in your Lost and Found, if you don't have inventory space for them
Technical
• Fixed multiple situations that resulted in the game client crashing, including the "Ward of Dawn” and “Firefly” crashes
• Fixed some issues where audio would drop
Update 2.0.1.2
Oct 19, 2015
The One about Shadowshot
Summary
The Nightstalker has been running wild with unlimited power in the sandbox. With this fix, we're bringing the new Void Super ability back into check, along with increases to rewards for specific activities and other changes to the player experience.
Classes
Hunter
Nightstalker
• Temporarily removed the extra shots from Quiver to avoid unlimited Shadowshots
• This is a temporary fix, and the node will be restored in a fixed state in an upcoming patch
Activities
Daily Heroic Story
• Removed deprecated Quest requirements from "Siege of the Warmind"
• Removed deprecated Quest requirements from "The Wakening"
Weekly Nightfall Strike
• Increased the base level of Nightfall Legendary rewards by 10 Attack/Defense
• Increased the chance of Legendary rewards by 10% (from 50% to 60%)
• Increased the number of Strange Coins or Three of Coins awards
• Ghosts have been added to the Legendary reward loot table
• Legendary Engrams no longer drop from Nightfall Strike boss kills
• They will continue to drop their unique Legendary items
• Removed Antiquated Runes from the loot tables
King's Fall
• King's Fall Hard Mode will be available at 10AM on 10/23
• Recommended Light is 310
• King's Fall Hard Mode has the following changes:
• King's Fall Hard Mode rewards will drop up to 320 Light
• Oryx in Hard Mode will guarantee a Raid item drop each week, without requiring Moldering Shards
• Oryx in Normal mode will still require Moldering Shards
• Moldering Shards can drop in King's Fall Hard Mode, but only if a character hasn't cleared King's Fall Normal for the week
Crucible
Weekly Crucible Bounty
• Increased base level of Weekly Crucible Bounty Legendary rewards by 10 Attack
• Increased number of Strange Coins awarded
• Ghosts have been added to the Legendary reward loot table
Update 2.0.2
Nov 17, 2015
The one about Weapon Parts and Crucible Bounties
Summary
Your quality of life in the Crucible is about to become more Legendary. We're also fixing Nightstalker abilities, alleviating the famine of weapon parts, and delivering some other changes that impact activities and items.
Classes
Hunter
Nighstalker
• 2.0.1.2 Hotfix fixed an issue where extra shots from Quiver was creating infinite Shadowshot
• Re-enabled the talent node to provide three shots correctly
Activities
General
• Fixed an issue where the Warsat completion time was calculating incorrectly when a large number of Guardians were present
• Fixed an issue where the Tower was featured for Red Bull questlines in the Director for non-eligible players
Strikes
• Fixed an issue where players were able to go out of environment during the Fallen S.A.B.E.R strike
Raid: King's Fall
• Fixed an issue where the Daughters of Oryx death scream volume was too loud
Quests & Bounties
• Fixed an issue where joining players during certain phases of the Paradox mission would start an alternate encounter
• Fixed an issue where a "Taken Trials" quest step could be completed outside the Dreadnaught
Crucible
General
• Fixed an issue that prevented the Mercy Rule from properly disabling players from joining in-progress
• Warlock Radiance kills will now award +10 points to bring it in line with other Supers.
• These points stack on grenade, melee, and precision bonuses
• Radiance kills in the Crucible now include all kills during Radiance, with both weapons and abilities
• This simplifies the "Song For the Sun" Warlock-specific Crucible bounty and final step of the "Master of Flame" quest involving Radiance kills
• Fixed an issue where the Crucible faction rank-up package icon was incorrectly using the Vanguard icon
• Drop rates for Legendary Items in Normal Crucible have been increased
Quests & Bounties
• Subclass quests no longer require the player to unlock them one sub-class at a time
• Quest and bounty steps that previously required wins now only require match completion
• Fixed an issue where the daily Crucible bounty "Healthy Balance" was not properly completing on match completions
• The "Featured Matches" weekly Crucible bounty now awards +3 points per win and +1 point for completion. Progress is not lost on losses
• The daily Crucible bounty "Live Fire Exercise" will now count top 3 finishes in Rumble as wins
• The daily Crucible bounty "Cover Fire" will now also complete when defeating an enemy player as the Spark Runner
• Changes to the "Crucible Forged" quest chain that unlocks Shaxx's weekly bounties:
• Crucible Forged Quest 1
• Unchanged
• Crucible Forged Quest 2
• Players must deploy 3 Relic Probes in the Salvage playlist instead of finishing captures
• Crucible Forged Quest 3
• Unlocked on completion of Quest 1
• Step 1: Player must complete 2 matches in the Daily playlist
• Step 2: Player must complete 2 matches in the Weekly Featured playlist
• Step 3: Player must earn 9 points. Wins in the Daily or Weekly Featured playlist are worth 3, completions are worth 1.
• Crucible Forged Quest 4
• Unlocked on completion of Quest 1 & 2
• Player must earn 4 points. Wins in Control are worth 3, completions are worth 1.
• Same as above, but in Rift
• Same as above, but in Clash
• Same as above, but in Rumble
• Same as above, but in Skirmish
• Same as above, but in Salvage
• Crucible Forged Quest 5
• Unlocked on completion of Quest 1 & 2
• Player must earn 9 points. Wins in Elimination are worth 3, completions are worth 1.
• Crucible Forged Quest 6
• Unlocked on completion of Quest 1 & 2
• The player must complete 8 matches with at least 1,200 Score. No wins required.
• Crucible Forged Quest 7
• Unlocked on completion of Quest 1 & 2
• Steps no longer require wins
• Step 1: The player must complete 4 matches with at least six Auto-Rifle kills
• Step 2: The player must complete 4 matches with at least six Pulse Rifle kills
• Step 3: The player must complete 4 matches with at least six Scout Rifle kills
• Step 4: The player must complete 4 matches with at least six Hand Cannon kills
• Crucible Forged Quest 8
• Still requires completion of all other Crucible Forged Quests to unlock
• Players must earn 20 points. Wins in any playlist are worth 3, match completions are worth 1. No regression on loss
• Still unlocks Weekly Crucible Bounties account-wide on completion, which can drop 300+ Light gear and Exotics
Iron Banner
• Increased drop rate for Legendary Gear in the Iron Banner playlist
• Increased Iron Banner reputation gain from games by 20%
• Added a package at Ranks 3 & Rank 5 that grants additional rewards to the player
• Known issue: Some of the items from the Rank 5 package will not be awarded when you open it until you return to orbit
• Added an Iron Banner Ghost Shell that can also drop in the playlist at Rank 5
• Gear that buffs Iron Banner Faction reputation gain now have corresponding perk description and icons
• Fixed an issue where Tempered Buff was not correctly appearing in the Character Screen
Maps
• Adjusted Rumble landing positions on Frontier for better spacing
• Moved Heavy ammo crates on Asylum
• Added Asylum to the Skirmish playlist
• Added invisible physics and kill volumes to prevent players from going out-of-bounds on The Burning Shrine, Frontier, and Vertigo
• Fixed text in the introduction to Widow’s Court
Items
• Banshee-44 has remembered where he was keeping his stores of Weapon Parts, and now sells them for Glimmer
• Faction Rep turn-ins have accordingly been reduced in value from 75 Rep back down to 50 Rep per 25 Parts
• Shaxx now sells all three Legendary Swords to players who complete the quest "Blademaster" to obtain one of the Exotic Swords
• Legendary Swords now have a Level Requirement of 40
• Fixed an issue where players could not accept a refurbished Arcadia ship from Amanda Holliday if they already had one in their Vault
Inventory
• The Agonarch Rune can no longer be transferred to the Vault or between characters to prevent a circumstance where that action would lock the player's other characters out of potential rewards
• Charged Agonarch Runes can still be vaulted and transferred between character
• Fixed an issue where the "Wolfsgrin" emblem was not available from the Collection station if the player had a full collection
• Fixed an issue where the "Laurea Prima" emblem would keep getting awarded to the player upon entering Orbit
Hotfix – 11/19/2015
Nov 19, 2015
2.0.2.1. - The one with rare Engrams that decrypt.
Summary
Along with enhancements and fixes for the player experience, Update 2.0.2 introduced a few bugs. This Hot Fix corrects those new issues.
Tower
Cryptarch
• Fixed an issue in which Rare Leg Armor Engrams were not decrypting correctly
Lord Saladin
• Fixed an issue in which descriptions for Iron Banner Shaders, and Emblems, were displaying random perks incorrectly
Update 2.1.0
Dec 8, 2015
The one with Sparrow Racing League
Edited on December 10th, 2015
New!
• The SRL event is live in the Tower until December 29th
• Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties
• Race to unlock new SRL rewards
• Check out Eververse for a new stock of items
Classes
General
• Fixed some issues where the player could sometimes get stuck in a slow sprint speed
• Players can now use charged melee attacks while tethered by Hunter's Shadowshot ability
Titan
Sunbreaker
• Melee
• Titan Melee: Extended Titan Melee range (+12.5%)
• Sunstrike: Decreased DOT Time (6.5s -> 5.5s)
• Super
• Hammer of Sol: Reduced Damage Resistance during Super (-9.09%)
• Hammer of Sol: Slowed Hammer travel speed by (-1.32%)
• Hammer of Sol: Reduced the ability to create never ending chain of explosions
• Passives
• Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%)
• Flameseeker: Turned down Hammer tracking bonus (-25%)
• Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses
• Fleetfire: Addeded +1 Agility stat
• Firekeeper: Added +1 Recovery stat
• Cauterize: Added cooldown (0s->3s)
• Movement
• Catapult Lift: Faster Initial velocity (+5%)
Striker
• Melee
• Titan Melee: Extended Titan Melee range (+12.5%)
• Storm Fist: Increased base damage (+18.2%)
• Overload: Now also provides faster melee recharge (+50%)
• Discharge: Additional Damage (+7.69%)
• Discharge: Changed AOE to spherical shape
• Amplify: Increased Super energy bonus (+30%)
• Passives
• Headstrong: Now also provides Faster Sprint
• Transfusion: Improved cooldown (5s->2s)
• Unstoppable: Now provides +2 Armor (+1 additional)
• Unstoppable: Increased damage resistance (+25%)
• Juggernaut: Improved Shield health (+14.3%)
• Juggernaut: Now works when airborne
• Movement
• Catapult Lift: Faster Initial velocity (+5%)
Defender
• Melee
• Titan Melee: Extended Titan Melee range (+12.5%)
• Super
• Ward of Dawn: Recharged Grenade and Melee Abilities on Super cast
• Movement
• Catapult Lift: Faster Initial velocity (+5%)
Weapons
Auto Rifles
• Small increase to base damage
• Low RoF (Suros Regime, An Answering Chord): 0.30% increase from previous base damage
• Med RoF (Zhalo Supercell, Paleocontact JPK-43): 0.78% increase from previous base damage
• High RoF (Arminius-D, Necrochasm): 0.04% increase from previous base damage
Pulse Rifles
• Reduced base damage
• Low RoF (The Messenger, Spare Change): 14.23% base damage reduction
• Med RoF (Hawksaw, No Time To Explain, Red Death): 10.69% base damage reduction
• High RoF (Bad Juju): 8.17% base damage reduction
• Highest RoF (Grasp of Marok): 2.97% base damage reduction
• Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges
• A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon
• A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon
• Increased base damage against AI combatants by roughly 5%
Hand Cannons
• Increased ADS Accuracy for more reliable shooting at close to medium range
Shotguns
• Reduced damage falloff to start at melee lunge ranges
• Low range falloff starts at standard melee lunge
• High range falloff starts at Blink Strike lunge
• Final damage falloff extends 0.5 meters longer for a smoother drop
• Slower ready/put away time for all shotguns
• Additional recoil on weapon fire for all Stability values
• Slower reload speed for all Reload stat values
• Slower time to Aim Down Sights speed for all shotguns
• Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected
• Add 2 frames delay when firing out of sprint
• Increased base damage against AI combatants by roughly 5%
• Fixed Kneepad perk on Hakke shotguns
Fusion Rifles
• Increased Charge Speed on fast charging Fusion Rifles. Reduce burst damage to compensate
• Fusion rifles behave more predictably based on player state
• Reduced Hip Fire Stability for all fusions
• Increased ADS and Crouched Stability for all fusions
• Reduction in carried inventory for all fusion rifles
• 10% increase to PvE damage bonus to offset
Sniper Rifles
• Extended Sniper Rifle damage falloff so damage only reduces on very long range shots
• Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage
Sidearms
• Increased ready speed for all Sidearms
Swords
• Arc and Void sword guard abilities can now survive a single Hammer of Sol
Exotics
The First Curse
• The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active
• +25 to First Curse base range
• Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost
• Boost to Imprecation base range and Magazine Size
Hawkmoon
• Reduced base Range by 20
• Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage)
The Chaperone
• Reduced base damage. Increase precision damage scalar.
Dragon’s Breath
• Remove Pyromancer and Tripod perks
• Replaced with Surplus and Who’s Next
• Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger
• Hold to trigger to fire, release trigger to detonate
• Detonation drops a Solar Damage napalm canister
• Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory
Fabian Strategy
• Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier
• Front Lines now increases the base Rate of Fire stat to highest speed
• Damage per bullet is offset to match the High RoF archetype
• Remove Extended Mag perk and replaced with Flared Magwell
• Remove Small Bore perk and replaced with Rifled Barrel
• Increased base Reload and base Stability on the weapon to help offset the benefits the removed stat upgrade were providing
Black Spindle
• Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope) and replaced with Barrel upgrades
Super Good Advice
• Reduced chance that SGA returns ammo on missed shot by 20%
• Added a chance for SGA to pull inventory ammo into magazine on landed shot
Sleeper Simulant
• Maximum inventory ammo buffed (from 7 -> 9)
• Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy weapon to a full inventory)
• Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from Heavy Ammo armor perks
Armor
General
• Exotic Collector's Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor
• Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics
• Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid
Exotics
Taikonaut
• No longer turns off tracking for rocket launchers that have tracking
ATS/8 Tarantella
• Arc Damage Reduction applies to vehicles
Achlyophage Symbiote
• Time you can have golden gun active is reduced
Nothing Manacles
• Slightly turned down the tracking on the scatter grenade
No Backup Plans
• Shotgun activating force barrier only works for defender titans
Skull of Dire Ahamkara
• Has been added to the Exotic Blueprint Collection
Activities
Hive Ship
• Various chests around the Hiveship will now grant Hadium Flakes instead of Wormspore
Strikes
• Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlists
Nightfall
• Nightfalls now awards +500 Vanguard Rep on first completion per character per week
Crucible
General
• 3 of Coins are now applicable in Crucible playlists at match completions
Playlists
• Zone Control scoreboard now sorts players based on "Advantage Kills" (kills when their team holds 2+ zones)
• Inferno Rumble now has the correct tooltip information
• Mercy Rule no longer applies to the Rumble playlist
• Rumble playlist must now be entered as a solo player
• Classic rumble will continue to allow Fireteams up to 3
Bounties
• "Returning Victor" weekly bounty has been removed from rotation
• Fixed some issues where some bounties were not accurately reflecting the playlist/game type they must be completed in
Maps
Asylum
• Heavy Ammo spawn locations have been moved away from the center of the map
• Fixed an issue with a small hole in the environment
Black Shield
• Adjusted Alpha Team's Rift spawn location to make it slightly easier for Bravo to score
Crossroads
• Fixed an issue where the teleporter would break for a player until they respawned
Frontier
• Fixed some issues where players were able to get out of environment
Memento
• Fixed some issues where players were spawning in bad locations
• Fixed some issues where players were able to get out of environment
• Adjusted spawn locations for Rift game mode
Pantheon
• Fixed some issues where players were spawning in view of an enemy
The Burning Shrine
• Fixed some issues where players were able to get out of environment
• Fixed some issues where players were spawning in view of an enemy
Vertigo
• Fixed an issue where some players able to perch in an unfair position on an interior wall
• Fixed some issues where players were able to get out of environment
Items
• Dead Orbit, FWC, New Monarchy, and Eris now accept certain planetary materials in exchange for their respective faction reputation
• Petra now accepts Etheric Light in exchange for her respective reputation
• Year 1 Dead Orbit, FWC, and New Monarchy ships may now be obtained from their respective faction reward packages
• Frontier Ghost Shell can now be infused
Inventory
• Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards
Audio
• Fixed an issue where all sound was too loud across the game
Technical
• Fixed a rare crash on Xbox One during sign on
Hotfix - 12/09/2015
Dec 10, 2015
The one about Items
Summary
Fresh on the heels of 2.1.0, we are fixing some issues that had a negative impact on the items in your inventories.
Items
• Fixed an issue where Exotic Leg Engrams did not decrypt into any items.
• Fixed an issue where copies of "The Climb" FWC Ship was incorrectly providing Reputation.
• This has been temporarily disabled on the Ship Collection kiosk and will be fixed in a future update.
• Fixed an issue where the SRL Record Book, Vol. 1 items did not require the player to own the Record Book in order to acquire them.
• Record Book items will not be deleted from players' inventories, but will now require ownership of the SRL Record Book in order to equip the items.
• Any progress already made towards the Record Book will be saved.
• Warning: Record Book gear can only be acquired once. We are working on a future fix to allow players to attain additional instances in case of accidental deletion.
Update 2.1.1
Feb 9, 2016
The one with Crimson Days
Summary
With the February Update, players of Destiny will find a new playable activity, enhancements to the way the Crucible operates, as well as some fixes and changes for the overall experience.
New Event: Crimson Days
• Grab a partner to celebrate Crimson Days from February 9th, 10AM PST to February 16th, 1AM PST
• Grab Quests
• Go talk with Lord Shaxx in the Tower to receive the quest "Crimson Bonds"
• Players must be at least Level 40 to be eligible to obtain this quest
• Play Crimson Doubles
• 2v2 PvP Event Playlist: Crimson Doubles
• Requires Pre-made Fireteam of 2
• In Crimson Doubles, "Broken Heart" buff is applied to you when your teammate is down that provides maxed stats and faster reload
• Weekly Shaxx bounties have been replaced with special Crimson Doubles bounties for the duration of the event
General
• Fixed an issue where some emote incidents would appear twice
• Fixed a rare issue where the Refer-a-Friend buff was not being properly applied when joining an in-progress activity
Weapons
• Fixed an issue where an extra icon on the kiosk was appearing for players who acquired MIDA Multi-Tool exotic weapon for both Year One and Year Two
• Fixed an issue with Hakke pulse rifle damage scaling to bring them back in line with other pulse rifles
Armor
• Fixed the icon for Titan class item Mark of a Kellslayer
• Fixed an issue where the icon for the Hunter artifact Unerring Compass was missing on PlayStation 3 & Xbox 360
Activities
General
• Fixed an issue where the Vienna Singer ship was not dropping at appropriate rates
Nightfall
• Reduced the chance for ghost shells to be awarded from completing the weekly in favor of other rewards
Raid: King's Fall
• Fixed an issue that allowed players to become immune to the Totem room damage by using a sword's block ability
• Totems will now kill players under the totem after an extended period of time
• Fixed an issue on the aura holder when exiting 3rd person, the camera forward would get reset back facing the direction of the players feet
• Fixed an issue where the Ogres would teleport when they had issues path finding around previous dropped bombs
Crucible
General
• Bounties have been moved to the top of Shaxx's vendor screen
• Players now start without special ammo in all 3v3 modes
• Fixed an issue where the quest step to "Complete a match with 6+ Auto Rifle kills" was not properly registering
• The temporary fix applied previously has been removed once again to allow this quest to be turned in properly
• Fixed an issue where the text display for Nova Bomb score bonuses was incorrect
• Damage Referee has been enabled in the Control playlist for the Crucible
Playlists
• New Rotating Playlists
• Freelance 3v3 featuring Skirmish, Salvage and Elimination - only accessible by solo players, no fireteams
• Freelance 6v6 featuring Control, Clash and Rift - only accessible by solo players, no fireteams
• Inferno 3v3 featuring Inferno Skirmish, Inferno Salvage and introducing Inferno Elimination!
• Inferno 6v6 featuring Inferno Control and Inferno Clash
Iron Banner
• Iron Banner returns on February 23rd, 10AM to February 29th, 1AM PST
• Iron Banner armor pieces from Rank 5 packages will now be granted immediately, instead of appearing once you return to Orbit
• Increased the base win rep amount by +20% (50 to 60)
• Waypoints have been added to Lord Saladin when the Rank 3 and Rank 5 packages are available
• Players can no longer recycle into Iron Banner matches after the event has ended
Trials of Osiris
• Reduced the postgame wait time by 15 seconds
• Adjusted loot tables to make rewards more consistent and less likely to have a non-payout match
Maps
Crossroads
• Fixed an issue where some players are able to perch in an advantageous position on a giant tree root
The Timekeeper
• Removed dynamic objects and moved overtime objective to help it play better in Elimination
Items
• Fixed an issue where Reputation was being awarded when dismantling the Future War cult ship "The Climb"
• Access to the ship via the kiosk has been re-enabled
• Fixed an issue where the icon on Gunsmith vendor screen to display the correct reputation
Hotfix - 02/18/2016
Feb 19, 2016
2.1.1.2 - The one with Ghosts.
Summary
With the conclusion of Crimson Days, we're making preparations to deliver Ghosts to those Guardians who earned them by competing in seven matches.
General
• Added a Crimson Days package to game content so it can be granted to players
• Qualifying players will receive their rewards on February 22nd or February 23rd
Hotfix - 03/08/2016
Mar 8, 2016
2.1.1.3 - The one about new matchmaking settings.
Summary
As forecast on the Bungie Blog (scroll down to "Download Incoming!"), we're deploying new settings for how we introduce players to their opponents and teammates in the Crucible. Matchmaking now operates with connection quality as the top priority.
General
• Updated all of the matchmade Crucible playlists to make use of the higher priority on latency settings
• Enabled Damage Referee for all Crucible playlists
Update 2.2.0
Apr 12, 2016
The One about the April Update.
Summary
Oryx may have been defeated but many Taken remain and the denizens of the Reef are seeking revenge for their loss. Travel to Vestian Outpost in the Reef to speak with Variks about rumors of a new Taken threat. Test yourself against new challenges within the Prison of Elders.
Light
• Legendary and Exotic drops from many sources now attempt to drop with Attack or Defense greater than your current character light level
• The following activities and items have been adjusted to include 335 Light items:
• Prison of Elders Passage Challenge Ticket
• Crucible Weekly
• Court of Oryx Tier 3 Artifacts
• Trials of Osiris
• Iron Banner
• Unique Items from the Vanguard Heroic Strike Playlist
• Exotic Engrams
• King's Fall Heroic
• The following activities and items have been adjusted to include 330 Light items:
• Weekly Nightfall Strike
• Faction Packages
• Trials Bounties
• The following activities and items have these changes:
• King's Fall Normal will drop up to 320 Light items
• Prison of Elders Level 41 drops up to 320 Light items
• Legendary Engrams max Light increased to 310
• Rare Engrams max Light increased to 310
• Rare Items (dropped from remaining activities) max Light increased to 310
• Infusion will now grant 100% of the Light from the infused item
Activities
Prison of Elders
• New! Prison of Elders Challenge Activity: Challenge of the Elders (Recommended Light 320)
• Elder's Sigil Passage Tickets can be picked up directly from Variks
• Prison of Elders Weekly Bounties have been added and can be picked up from Variks
• New! Added Level 41 Prison of Elders playlist (Recommended Light 260)
• Prison of Elders now has a Level 41 difficulty available, this version has a chance at having Taken enemies
• Combatants within the Prison of Elders will now provide credit towards applicable Vanguard bounty requirements
• Keys are no longer required to open the Prison of Elders chest
• Keys can now be used directly from inventory to provide House of Judgement faction reputation
• Variks' inventory has been updated
• Tokens of Flight, Identity, and Judgement are no longer needed to purchase items
• Tokens can still be used directly from player's inventory to provide House of Judgement faction reputation
• Armor & Weapon Cores are no longer needed to purchase items and can now be used directly from player's inventory to provide House of Judgement faction
PvE Activities
• Increased Special Ammo drop rate in all PVE activities to offset the reduced Inventory for Shotguns and Sniper Rifles
Strikes
• Added the following Strikes:
• New! "Blighted Chalice" strike is now available in the normal & heroic strike playlists
• The "Winter's Run" strike now has a Taken variant available in the normal & heroic strike playlists
• Reputation gains have been increased for completing Strikes
Weekly Nightfall
• Increased Activity Level of Weekly Nightfall Strike (Recommended 320)
• Eververse drops will no longer replace the normal Nightfall rewards but will be an additional reward when received
King's Fall
• Increased the drop rate of armor and weapons inside the King's Fall raid for both Normal and Heroic difficulties
Patrols
• Reputation gains have been increased for completing Patrol objectives
Classes
General
• The player's Resurrection mechanic has been adjusted:
• Reduced the radius of Resurrection interaction prompt to 1.5 meters (was 2 meters)
• Increased the base time to Resurrect by 0.25 seconds
• Overshield has been adjusted so that it takes precision damage modifiers (previously it did not)
• Reduced Resurrection time bonuses from exotic armor (Crest of Alpha Lupi, Light Beyond Nemesis) to 30% (was 40%)
• Added additional frames of invincibility at the end of the Resurrection animation to make the handoff from locked state to movement more consistent
• Players can now highlight (R-Stick Click) player ghosts, allowing a user to inspect & target emotes at a downed player's ghost
Hunter
Nightstalker
• General
• Fixed an issue where summoning the Ghost while evading would interrupt Shadestep
Warlock
Voidwalker
• Melee: Energy Drain
• Increased grenade recharge bonus scalar (by +100%)
• Reduced grenade recharge duration to 2 seconds (was 5 seconds)
• Reduced bonus recharge provided by mastery (i.e. The Hunger) to 2 seconds (was 6 seconds)
• Life Steal: Now triggers when damaging an enemy with Energy Drain
• Soul Rip: Now triggers when damaging an enemy with Energy Drain
• Passives
• Embrace the Void: Now triggers the energy drain effect and restores a significant portion of health when killing an enemy
Sunsinger
• Melee: Scorch
• Flame Shield: Now increases the cooldown of Scorch (by +33%)
• Flame Shield: No longer maximizes player armor for its duration
• Flame Shield: Removed + 1 Armor stat
• Solar Wind: Now reduces the cooldown of Scorch (by +66%)
• Solar Wind: Added +1 Recovery stat
• Brimstone: Now reduces the cooldown of Scorch (by +66%)
• Brimstone: Explosion damage increased (by +86%)
• Super: Radiance
• Increased grenade energy regen by 1-3 grenades (depending on discipline)
• Song of Flame: Increased allies' grenade regen (by +60%)
• Fireborn: Reduced Radiance duration when Fireborn is active (-28%)
• Passives
• Sunburst: Now guarantees an Orb of Light on kill
Stormcaller
• Melee: Thunderstrike
• Rising Storm: Now immediately awards a flat amount of super, grenade and melee energy (instead of boosting regen based on intellect, discipline and strength over time)
• Super: Stormtrance
• Landfall: Damage reduced (by -17%)
• Landfall: No longer blinds nearby players
• Passives
• Pulsewave: Added +1 Recovery stat
• Feedback: Removed +1 Armor stat
• Transcendence: Reduced bonus time in Stormtrance (by -17%)
• Transcendence: No longer removes the cost of actively throwing Arc lightning
• Electrostatic Mind: Increased the damage nearby enemies take when Stormtrance is active (by +100%)
• Electrostatic Mind: Reduced the super recharge bonus when near allies (by -25%)
Weapons
Auto Rifles
• Increased damage per bullet of low Rate-of-Fire Auto Rifles, like Suros Regime, An Answering Chord, Anguish of Drystan (by +2.3%)
• Reduced damage per bullet of high Rate-of-Fire Auto Rifles, like Doctrine of Passing, Arminius-D (by -2.5%)
• Improvement to hip fire accuracy
Pulse Rifles
• Increased damage per bullet of low Rate-of-Fire Pulse Rifles, like The Messenger, Spare Change, Lyudmila-D (by +3%)
Hand Cannons
• Increased Hand Cannon inventory ammo
• Adjusted Hand Cannon ammo stats so that initial spawn and respawn ammo are consistent
Shotguns
• Reduced the total Ammo Inventory for all Shotguns by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)
Snipers
• Reduced the total Ammo Inventory for all Sniper Rifles by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)
• Increased base zoom distance on the lowest Zoom scopes
• Medium to long range scopes remain untouched
• Added 2 frames of zoom time to sniper zoom
• Reduced Snapshot perk's zoom time benefit to 20% benefit (was 30%)
• Reduced Stability across all Sniper Rifle stats so that re-acquiring a target after firing requires more care
• Zen Moment: Removed perk from all Rare and Uncommon Sniper Rifles
Fusion Rifles
• Increased Stability base stat (40% recoil reduction); this means that lower stability Fusion Rifles will get affected more than higher stability rifles
• Fixed bug where some outlying fusion rifle scopes had unintended increased zoom that was removed in Year Two.
Sidearms
• Fixed an issue where ammo persisted through deaths when switching Secondary weapons
Machine Guns
• Fixed an issue where players were able to get a free magazine of Machine Gun ammo from ammo crates
• Reduced the total Ammo Inventory for all Machine Guns (exact amount depends on a given weapon’s magazine, rate of fire, and inventory stats)
Swords
• Fixed an issue with the sword guard ability that prevented it from blocking incoming damage correctly
• Fixed an issue where the damage element would disappear from the HUD for swords after summoning the Ghost
• Sword Heavy attacks now have improved damage networking
Exotic/Legendary Weapons
All King's Fall Primary Weapons
• Increased reload speed on all King's Fall Raid primary weapons
Anguish of Drystan
• Increased Stability base stat (by +12%)
Black Spindle
• Fixed a bug with barrel upgrades where Field Choke and CQB Ballistics did not upgrade correctly
• Increased Optics base stat to reflect global Optics changes
Dreg's Promise
• Projectiles now track based on Aim Down Sights target lock. This plays similar in functionality to the "Tracking" Rocket Launcher perk with faster lock time but no audio "beeps"
• Increased projectile Tracking strength
• Reduced Rate-of-Fire base stat to compensate for increased Tracking
• Reduced Damage (by -40%) to compensate for increased Tracking
• Reduced Damage falloff to match Sidearm range
Hakke Sniper Rifle
• Replaced Zen Moment perk on Legendary Hakke Sniper Rifle for Performance Bonus perk
Hawkmoon
• Fixed an issue where the tooltip incorrectly displayed Holding Aces twice
• Increased Range base stat (by +10)
Hereafter
• Increased Optics base stat to reflect global Optics changes
Icebreaker
• Increased Optics scope zoom (to +6x)
• Reduced Handling base stat to the lowest value for Sniper Rifles
• Reduced Target Acquisition base (by -25%)
• Fixed an issue where ammo persisted through deaths when switching Secondary weapons
Last Word
• Removed bonus damage applied from The Last Word perk
Lord of Wolves
• Reduced ammo inventory to reflect base Shotgun ammo changes
MIDA Multi-Tool
• Removed high caliber rounds from intrinsic behavior
Omolon Sniper Rifle
• Replaced Zen Moment perk on Legendary Omolon Sniper Rifle for Battle Runner perk
Patience & Time
• Increased Optics base stat to reflect global Optics changes
Queenbreaker's Bow
• Reduced ammo inventory to reflect base Sniper ammo changes
Quillim's Terminus
• Reduced Ammo inventory base stat (by -15)
• Reduced Stability base stat (by -9)
Stillpiercer
• Increased Optics base stat to reflect global Optics changes
Suros Regime
• Increased Range bonus granted by Focus Fire perk to 45 Range
• Spinning Up now activates (4 shots) later in the magazine
Telesto
• Fixed an issue where projectiles did not correctly attach and detonate against Ward of Dawn
• Projectiles will now correctly attach to friendly bipeds and detonate, but will not cause damage to friendly targets
The Chaperone
• Fixed an issue in which precision damage was clamped and not scaling up to the intended amount
• Precision damage now correctly scales when The Roadborn perk is active
Thorn
• Reduced Thorn DoT to 4 ticks (was 6)
• Reduced the amount of damage players receive per tick in Crucible (by -50%)
• Reduced severity of poison screen effects for the victim to preserve combat effectiveness while poisoned
Vex Mythoclast
• Reduced Damage base stat to compensate for improved Stability (by -13%)
1000 Yard Stare
• Reduced Ammo inventory base stat
Perks
• Eye of the Storm: Improved feedback on reticle to better see perk activation/de-activation
• Icarus: Increased the inaccuracy reduction provided by the perk to 75% reduction (was 66%)
• Aggressive Ballistics: Reduced Stability stat to -20 (was -10)
• The First Curse: Fixed an exploit where the perk could be kept active indefinitely by refilling the magazine using Sealed Ahamkara Grasps
• Rescue Mag: Fixed an issue where the perk triggered on stowed weapons. Perk now only activates when the weapon is in hand
• Fixed an issue with some weapon perks that use kill count that prevented them from being extended or deactivated correctly in the Crucible
Armor
General
The following Year 1 Armor Exotics have been converted for Year 2:
• ACD/0 Feedback Fence
• The Glasshouse
• Eternal Warrior
• Khepri's Sting
• Lucky Raspberry
• ATS/8 ARACHNID
• Sunbreakers
• Purifier Robes
Exotic/Legendary Armor
• Increased the tracking amount of the Scatter Grenade when wearing the Nothing Manacles
• Reduced the Golden Gun upkeep penalty for Achlyophage Symbiote
• Reduced bonus Ammo Inventory granted by Machine Gun Ammo Armor Perk (by -33%)
Crucible
General
• The following changes have been made to address the abundance of special and heavy weapon kills in the Crucible. We will be continuing to monitor usage in both PVE and PVP.
• Players begin games with Special ammo.
• Swapping between Special weapons during Crucible matches now no longer retains ammo between weapons.
• Ammo spawn conditions have been changed for all modes except Elimination and Mayhem:
• Special ammo spawns after 3 minutes, then respawns every 2 minutes (each crate has its own timer)
• Heavy ammo spawns after 5 minutes, only once per match
• Reduced the total Ammo Inventory for all Sniper Rifles by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)
• Reduced the total Ammo Inventory for all Shotguns by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)
• Reduced the amount of ammo granted by Crucible-specific Heavy Ammo bricks to grant 0.375 of inventory (was 0.5)
• This change affects all Machine Guns and only a handful of Rocket Launchers (Truth is one of the affected Rocket Launchers).
• Reduced bonus Ammo Inventory granted by Machine Gun Ammo Armor Perk (by -33%)
• Increase Special Ammo drop rate in all PVE activities to offset the reduced Inventory for Shotguns and Sniper Rifles
• Sparrow, Pike, and Interceptor kills will now report unique score values instead of the generic "Vehicle Kill"
• The "Ace" Elimination medal now requires wiping the enemy team in 20 seconds or less
• Year 1 Shaders have been added back into the list of possible rewards for completing Crucible matches
• Increased Legendary item drop rate for completing Crucible matches
• Increased Reputation gains completing Crucible matches
Quests & Bounties
• Fixed an issue where players were incorrectly receiving credit for the quest "Draw From the Void" outside of the Crucible
• Fixed an issue where some score-based quests and bounties were not progressing properly at the end of a match
• The Crucible bounty "Trial Run" will no longer appear for players who are below level 40, as they cannot compete in Trials of Osiris
Playlists
Control
• Maps added: Asylum, Firebase Delphi, The Anomaly, The Burning Shrine, and The Cauldron
• Maps removed: Bastion, First Light, and Skyshock
Elimination
• Revive timers now start at 7 seconds and increase by 7 seconds each time players are revived
Inferno Rumble
• Reduced score to win from 2000 to 1500
Mayhem Rumble
• Reduced score to win from 35000 to 25000
• Fixed an issue where the Playlist tooltip indicated an incorrect Fireteam size requirement
Iron Banner
• Lord Saladin's inventory has been updated with items at Ranks 3-5, some with re-rolled perks
• Rank package rewards have been adjusted:
• Increased Rank 3 package Artifact to 320 Light
• Increased Rank 5 package Ghost to 320 Light
• Rank 5 packages can now reward items from the current event
• Iron Banner Armor and Weapons can now be earned at Rank 0 at the end-of-activity
• Removed Legendary Engrams from the possible end-of-activity rewards list, creating a greater chance to receive Iron Banner specific items
• "Iron Domination" daily bounty now requires completing a match with a personal score of 1500 instead of winning a match with 2500
• "Iron Versatility" bounty now only requires 7 Heavy Weapon kills to complete
• Fixed an issue where players below Rank 5 could roll a reward they were ineligible for, resulting in no reward being given
• Fixed an issue where the Iron Banner ship was missing a part of its frame
Trials of Osiris
• Fixed an issue in which weapons in the Lighthouse chest did not have the appropriate equip requirement of being Level 40
• "His Eye Upon You" bounty may now be repeated daily with easier requirements:
• Reduced the match completion requirements to 7 matches (was 10 matches)
• Reduced the Fireteam kills requirements to 50 kills (was 75 kills)
Maps
Cathedral of Dusk
• Adjusted Rift spawn settings to push players closer to the front line and reduce the frequency of spawning at the far back of the map
Crossroads
• Fixed an issue where players could get stuck out of environment if they fell off behind capture point "B"
• Fixed an exploit where players could hide in a spot outside of the normal play area
Frontier
• Fixed an issue where players could get stuck on concrete sacks near capture point "B"
• Fixed an exploit where players could reach an unintended advantageous position
Memento
• Adjusted Rift spark location for better balance
Pantheon
• Adjusted Rift spawn settings to push players closer to the front line and reduce the frequency of spawning at the far back of the map
Items
General
• An additional page of Vault Space has been added to all accounts, bringing the capacity counts up to 108 weapon, 108 armor, and 72 miscellaneous slots
• Mystery Bags can now be previewed before opening to look at the list of potential contents
• Year 1 ships have been added to the Crucible & Vanguard Reputation rank up packages
• Reputation Buffs have been added to Vanguard, Crucible, and House of Judgement Reputation rank up packages
• Abandoned Quest Kiosk has been added to the Reef
• 12 new Eververse Emotes have been updated to new Spring 2016 Season (northern hemisphere)
• Winter Season Emotes have been moved into a Winter 2015 Emote Mystery Bag
• Fixed an issue in which Crimson Days ghosts could not be previewed
• Fixed an issue in which Raid ghosts could not be previewed
• Fixed an issue in which Legacy Special Weapon Engrams did not decrypt properly [Edited 04/13/16]
Sterling Treasures
• Players are guaranteed to receive up to three Sterling Treasures per account by doing these actions after the weekly reset:
• Logging a character into the game
• Completing the Level 41 Prison of Elders
• Completing a match in the weekly featured Crucible playlist
• Items found Inside:
• Taken Gear (Vanity)
• Chroma
• Reputation Buffs
Chroma
• Chroma allows players to customize illumination (White, Yellow, Blue, and Red) on special items
• Chroma can be applied to many armor sets:
• "Spektar" Armor Set can be found within the Sterling Treasure boxes
• These specialized sets can be found in the Crucible/Vanguard reputation packages:
• "Spektar Pandion" Titan Superior Gear
• "Spektar Aspriet" Hunter Superior Gear
• "Spektar Haliaetus" Warlock Superior Gear
These specialized sets can be found in their respective reputation packages:
• "Spektar Heliopause" Dead Orbit Gear
• "Spektar Infinite" Future War Cult Gear
• "Spektar Kallipolis" New Monarchy Gear
• Chroma can applied to many weapons:
• These Fallen weapons can be found in House of Judgement reputation packages:
• "Hand of Judgement" Scout Rifle
• "Stolen Pride" Hand Cannon
• "Crow's Eye" Sidearm
• "Soulstealer's Claw" Auto Rifle
• "Aegis of the Reef" Pulse Rifle
• These Queens Faction weapons can be found in Prison of Elders:
• "Final Duty" Pulse Rifle
• "Her Revenge" Hand Cannon
• "Her Memory" Auto Rifle"
• "Lethe Noblesse" Scout Rifle
• "Queens Choice" Sidearm
• "Techeun Rage" Fusion Rifle
• "Her Champion" Shotgun
• "Her Fury" Sniper Rifle
• "The Nightmare" Rocket Launcher
• "Bane of the Taken" Machine Gun
UI
• Players can now adjust their HUD transparency level from the Settings menu
• Roster UI now sorts friends who are signed into a character above players who have not selected a character yet
Technical
• Fixed a potential crash when using the Graviton Forfeit exotic helmet
• Fixed a possible out of memory crash during King's Fall raid for PlayStation 3
Hotfix - 4/18/2016
Apr 18, 2016
2.2.0.1.1 The one about Sterling Treasure Boxes.
Summary
Today, we're deploying a fix for players who logged in between 2AM and 10AM PDT on 4/12/2016 and did not receive their first free weekly Sterling Treasure Box. Affected players will ONLY have until the 04/19 Weekly Reset (2AM PST) to log in and attain it. At 2AM PDT, players will resume into a new weekly cycle, where players can log in and play the respective activities for additional free Sterling Treasures.
General
• Fixed an issue in which some players were not correctly receiving Sterling Treasures for logging in
• Affected players will ONLY have until the 04/19 Weekly Reset (2AM PDT) to attain them.
• Players will be able to receive Sterling Treasures from the following method upon weekly reset:
• Logging into a character on their account (1 per account)
• Completing a match in weekly featured Crucible playlist
• Completing Level 41 Prison of Elders
Hotfix - 05/03/2016
May 3, 2016
2.2.0.2 - The one about melee attacks.
Summary
On the heels of the April Update, we're fixing a couple of things that were bugging us.
Character
• The following changes to the melee ability will be manually toggled on Tuesday, May 10th at 10AM Pacific. For a review of the changes read the last "This Week at Bungie."
• Fixed a bug that would start a melee target search from an incorrect position, frequently coming up short and causing the melee attack to whiff
• Adjust melee strike validation logic and player position networking during melee attacks to improve reliability across the network
Activities
• Fixed an issue in which chests in the original Prison of Elders challenge modes (Level 32, 34, 35) did not properly give loot
• Fixed an issue in which the Weekly Nightfall did not drop Ghosts above the player's Light correctly
Quests
• Fixed an issue that prevented completion of the quest "With Finesse and Speed"
• Fixed an issue that allowed purchase of Dreadfang before the player had completed the quest to obtain it
Items
• Fixed an issue in which some of the Faction Class items did not properly allow quest progression for Factions
• Fixed an issue where the Hunter "Spektar Grasps" item did not properly display all geometry on PlayStation 3 & Xbox 360
• Fixed an issue in which Cryptarch Rank Up packages were incorrectly giving Year 1 Engrams
• Fixed an issue that would allow Universal Remote to decrypt from Special Weapon engrams when it is a primary weapon
Hotfix - 05/25/2016
May 25, 2016
2.2.0.3 - The one with much less rockets (and supers).
Summary
This emergency Hot Fix will restore order to the game.
Perks
• Fixed an issue where players could get additional Heavy Ammunition
• Fixed an issue where players could get unlimited Super abilities
Update 2.3.0
Jun 14, 2016
The One about Hunters.
Classes
Titan
Sunbreaker
Super: Hammer of Sol
• Hammer travel speed increased by 1.3%
• Hammer detonation radius increased by 10%
• Damage increased by 10% against AI combatants
Striker
Super: Fist of Havoc
• Base damage increased by 50% and an additional 50% against AI combatants
Defender
Grenades
• Spike Grenade: damage impulses per second reduced to 5 from 10
• Spike Grenade: damage per impulse increased by 100%; total damage unchanged
Hunter
Gunslinger
Grenades
• Swarm Grenade: increased arming radius 0.5 meters
• Swarm Grenade: detonation damage increased by 7%
• Tripmine: no longer attaches to targets; arms on impact then bounces and attaches to terrain
• Tripmine: damage reduced by 3%
Super: Golden Gun
• Base damage increased by 50% and an additional 30% against AI combatants
• Deadeye: now increases golden gun damage by an additional 30%
Melee: Throwing Knife
• Base damage reduced by 10%
• Circle of Life: modified functionality: precision kills with Throwing Knife reduce the cooldown of Golden Gun
• Circle of Life: no longer extends the duration of golden gun
• Circle of Life: +1 armor removed
Passives
• Scavenger: increased the amount of grenade and melee energy awarded by 33%
• Chain of Woe: +1 recovery added
• Over the Horizon: +1 recovery removed
Bladedancer
Grenade
• Skip Grenade: tracking time reduced to 8 seconds from 12
• Skip Grenade: detonation damage reduced by 13%
Double Jump
• Blink: now incurs a -1 recovery penalty
Super: Arc Blade
• Changed to be less about repeatedly swinging and more about decisive strikes with additional effectiveness:
• Base duration increased by 2 seconds
• Hit detection test range increased by 0.5 meters
• Damage increased by 30% against AI combatants
• Added a 0.8 second cooldown between Arc Blade swings while airborne
• Energy cost per swing increased by 20%
• Energy cost on hit decreased by 20%
• Vanish: now causes the player to vanish on cast in addition to its normal functionality
• Showstopper: damage radius extended by 1 meter
Melee: Blink Strike
• Lunge distance decreased by 0.4 meters
• Backstab: valid backstab angle reduced by 30 degrees
• Escape Artist: invisibility effect delayed by 0.5 seconds
• Fast Twitch: recharge reduced by 20%
Passives
• Encore: killing an enemy with Arc Blade now extends its duration and grants a 150% increase to arc blade damage for a short time
Nightstalker
Grenades
• Spike Grenade: damage impulses per second reduced to 5 from 10
• Spike Grenade: damage per impulse increased by 100%; total damage unchanged
Super: Shadowshot
• Now applies the suppression effect on impact
Melee: Smoke
• Changed to be less frustrating to play against in PvP, but more effective in PvE
• Impact damage increased by 34%
• Impact suppression and damage over time duration reduced by 1 second
• Jump suppression removed from initial impact status effects
• Un-upgraded smoke cloud duration increased by 1 second
• Envenomed: cloud duration increased by 1 second
• Envenomed: Jump suppression removed from cloud status effects
• Vanish in smoke: +1 agility removed
• Snare: cloud duration increased by 1 second
Passives
• Courage of the Pack: now increases recovery, armor and agility by 2 per stack
• Courage of the Pack: now stacks 3 times
• Lockdown: now increases smoke duration by 2 seconds (+2 additional seconds with the Snare upgrade)
• Predator: now reduces the cooldown of the Shadowshot ability
• Shadestep: moved to a single dodge on a 3 second cooldown
Warlock
Sunsinger
Grenades
• Firebolt: increased arming time by 0.2 seconds
• Firebolt: decreased victim search radius by 1 meter
Melee: Scorch
• Flame Shield: 0.3 second delay added before the overshield activation
Passives
• Viking Funeral: no longer extends the duration of Ignite effects
• Viking Funeral: now weakens targets afflicted with Ignite effects, causing them to take 5% more damage from all sources, stacking up to 3 times.
Voidwalker
Glide
• Blink: now incurs a -1 recovery penalty
Super: Nova Bomb
• Base damage increased by 50% and an additional 50% against AI combatants
• Lance: now increases Nova Bomb damage by an additional 25%
Weapons
General
• Fixed an issue where the Year 2 version of "Thunderlord" was not available for some players in the Kiosk
• Fixed an issue where incorrect UI bars were displayed on Red Spectre
• Fixed an issue where Exotic machinegun stability was ignoring the base stats for recoil (Thunderlord, Super Good Advice)
• Fixed an issue where Defiance of Yasmin did not have the adjusted zoom for sniper rifles introduced in 2.2.0 (5x) & increased the inventory stat by 10
Auto Rifles
• Reduced damage of high rate of fire autos by 6% (Doctrine of Passing)
Hand Cannons
• Increased initial accuracy and decreased accuracy drop for low range hand cannons
• Made damage falloff curves steeper to better coincide with intended effective range of hand cannons
• Small increase to PvE damage to all hand cannons (amount depending on enemy class)
Ammo
• It now takes less time for your Ghost to automatically grab ammo for you when you’re running low on ammo
Exotics
• Slight reduction to Hawkmoon stability (-5 stability)
Perks
• Slight reduction to Counterbalance effectiveness (Reduces 80% of recoil angle instead of 90%)
Armor
Exotics
Twilight Garrison
• Moved Tactical Air Support ability to a single dodge on a 3 second cooldown
Activities
Missions
• The alternate ending to "Paradox" can now be completed at any time by selecting it from the Director on the Heroic difficulty
• The alternate ending to "Lost to Light" can now be completed at any time by selecting it from the Director on the Heroic difficulty
• The "Firewall" mission will now be available as soon as the player has turned in the required items to access it
Prison of Elders
• The Level 41 Prison of Elders Arena activity tooltip now properly indicates remaining weekly Legendary Mark rewards. These weekly Legendary Mark rewards are shared with the Weekly Heroic Strike Playlist, and may be earned from either activity.
• Challenge of the Elders “Variks grows impatient” point deduction now grows more severe the longer you are in a given section
• Point Deduction = (50 x number of times he has grown impatient)
Strikes - Updated 6/20/16 to add missing notes
• Heroic Strikes now include a randomly-selected group of three modifiers
• One modifier will be applied from each of the following lists
• Group 1: Small Arms; Specialist; Brawler; Catapult
• Group 2: Airborne; Solar Burn; Arc Burn; Void Burn
• Group 3: Juggler; Fresh Troops; Ironclad; Exposure; Chaff; Berserk
• Trickle will not be applied to Heroic Strikes
Crucible
• All weekly rotating activities in Crucible now feature weekly rewards
• Fixed an issue where Trials of Osiris boon icons from House of Wolves persisted after deleting a Trials passage
Items
• Three new Chroma colors have been added: Orange, Magenta, & Green
• These have a chance to be found in Sterling Treasures or from dismantling the Spektar gear set
• Fixed an issue where players who did not own The Taken King could purchase Sterling Treasures from Eververse
• Desolate Class Items are now correctly listed as Guaranteed items instead of Possible on Sterling Treasure preview
• Fixed an issue where Daily Heroic Story missions that were from House of Wolves were not properly awarding Legendary Marks
• Fixed an issue where "The Road Unraveled" ship would be unobtainable from Future War Cult faction packages under certain circumstances
• Fixed an issue where the "Kicks Dance" emote was not displaying proper announcement text
• Fixed an issue where Variks would not sell the Dreadfang sword if the player obtained and dismantled the sword on all characters
UI
• Fixed an issue where equipping the "Armor of Vows" New Monarchy ship caused a false Postmaster notification
• Your friends are now displayed in the Director when hovering over activities they are currently playing - Updated 6/14/16 to add missing note