Post by TRUE EB0LA on Jun 23, 2016 8:08:55 GMT -5
HE Talents
Backpack
- Technical: While your signature skill is active, your Skill Power is increased by x%.
- Inventive: Your Skill Power is increased by x% while you are at full health.
- Relentless: x% of the damage dealt by your skills is returned to you as healing.
- Resourceful: All healing applied to you is also applied to your skill objects.
- Specialized: x% of your Firearms and Stamina are added to your Skill Power.
Chest
- Reckless: You deal x% more damage and receive x% more damage.
- Robust: You have x% more armor while in cover.
- Rapid: The cooldown of your healing skills is decreased by x%.
- Vigorous: All your healing skills have Over Heal enabled.
- Forceful: Your armor is increased by x% while your Signature Skill is active
Mask
- Enduring: While in your last segment, your health continuously regenerates to fill up the segment.
- Refreshed: When your health is in the last segment, all your healing is improved by x%.
- Rejuvenated: Consuming a medkit also removes all negative status effects from you.
- Tenacious: Using a Medkit increases your damage by x% for y seconds.
- Rehabilitated: When you are affected by a status effect you are healed for x% every second.
Gloves
- Savage: Your Critical hit chance is increased by x% against targets out of cover.
- Cunning: After reloading, your next shot with this weapon has a x% higher critical hit chance.
- Decisive: Headshots with your side arm deal x% more damage.
- Astute: The first 3 bullets of your magazine have a x% higher chance to do a Critical Hit.
Knee
- Accomplished: Rewards from Accolades are trippled.
- Prosperous: Critical headshots grant you credits.
- Perceptive: Your Item find and Gold find bonuses are increased by x%.
Holster
- Recovered: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination.
- Nimble: While doing a cover to cover move in combat, you heal x% of your max Health for every y meter run.
- Steadfast: While in cover, health regeneration kicks in twice as fast.
- Sturdy: Your armor is increased by x% when you stay more than y seconds in the same cover.
Striker's Battlegear
- Set bonus (2): +20% enemy armor damage.
- Set bonus (3): +50% critical hit damage
- Set bonus (4): Talent: Shooter - Every consecutive hit deals 1% more enemy damage. Stacks up to 100%. Missing shots drops bonus by 2% Bonus is reduced by 1% every second.
Sentry's Call
- Set bonus (2): +30% headshot damage
- Set bonus (3): +20% damage to elites
- Set bonus (4): Talent: Stalker - Headshots mark the enemy, increasing the damage inflicted on the target by 15% for duration of 10 seconds each. A target can receive up to three marks.
Tactician's Authority
- Set bonus (2): +4000 skillpower
- Set bonus (3): +20% skill haste
- Set bonus (4): Talent: Tactician's Authority - Every 60k damage your group deals adds 1% skillpower to you for a max of 100% bonus. Bonus is reduced by 1% every second the group isn't dealing damage
Path-of-the-Nomad
- Set bonus (2): +100% scavenging
- Set bonus (3): +20% health on kill
- Set bonus (4): Talent: Nomad - When receiving fatal damage, you are instead healed to full health. Can occur once every 10 minutes
Lone Star
- Set bonus (2): +100% Ammo Capacity
- Set bonus (3): +1000 LMG Damage & +1000 Shotgun Damage
- Set bonus (4): Talent: Lone Star - When the weapon is holstered, it regains full ammo.
Final Measure
- Set bonus (2): +50% Exotic Damage Resilience
- Set bonus (3): +15% Protection From Elites
- Set bonus (4): Talent: Final Measure - When damaging a hostile with a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade.
Predator's Mark
- Set bonus (2): +20% Optimal Range
- Set bonus (3): +800 Assault Rifle Damage & +700 Pistol Damage
- Set bonus (4): Talent: Predator's Mark - Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets.
Hunter's Faith
- Set bonus (2): +20% Marksman Rifle Critical Hit Damage
- Set bonus (3): +20% Damage to Elites
- Set bonus (4): Talent: Hunter's Faith - Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor. The armor disappears after one bullet hits you.
B.L.I.N.D
- Set bonus (2): +100% Pulse Critical Hit Damage
- Set bonus (3): +100% Blind/Deaf Resistance
- Set bonus (4): Talent: B.L.I.N.D. System - Killing a target creates a flashbang effect at the targets position.
FireCrest
- Set bonus (2): +3 Incendiary Bullets Capacity
- Set bonus (3): +100% Reload Speed
- Set bonus (4): Talent: FireCrest - Killing a burning target grants incendiary bullets for 10 seconds.
Reclaimer
- Set bonus (2): +100% Support Stations healing speed
- Set bonus (3): +50% Consumables duration
- Set bonus (4): Talent: Reclaimer - Consumables are shared with allies and not deducted from inventory.