Post by TRUE EB0LA on Aug 16, 2016 9:11:58 GMT -5
What is the Iron Banner?
- It is a week long event Bungie puts on to allow higher level guardians to compete in Level Advantaged Crucible games.
- This time around, the game mode is: Clash
Available from Lord Saladin:
Rank 3
Warlock
- Iron Companion Vestments - Int 42/Dis 44 - Pulse Rifle/Sidearm Ammo - Void Recovery/Void Armor (T12 - 89%)
- Iron Companion Hood - Int 34/Str - 35 - Ashes to Assets/Angel of Mercy - Better Already (T12 - 95%)
- Iron Camelot Hood - Int 35/Dis - 31 - Ashes to Assets/Angel of Mercy - Better Already (T12 - 92%)
Hunter
- Iron Companion Vest - Int 43/Dis 46 - Hand Cannon/Shotgun Ammo - Void Recovery/Void Armor (T12 - 92)
- Iron Companion Mask - Int 34/Str 35 - Ashes to Assets/Angel of Mercy - Better Already (T12 - 95%)
- Iron Camelot Mask - Int 35/Disc 31) - Ashes to Assets/Angel of Mercy - Better Already (T12 - 92%)
Titan
- Iron Companion Plate - Int 48/Dis 46 - Scout Rifle/Shotgun Ammo - Solar Recovery/Solar Armor (T12 Capable - 96-98%)
- Iron Companion Helm - Int 34/Disc 35 - Ashes to Assets/Angel of Mercy - Better Already (T12 - 95%)
- Iron Camelot Mask - Int 35/Disc 31) - Ashes t oAssets/Angel of Mercy - Better Already (T12 - 92%)
Note : Iron Camelot gear is playstation exclusive
Rank 4
Deidres's Retort (Shotgun)
- (Solar) Smooth Ballistics/Accurized Ballistics/Aggressive Ballistics - Full Auto - Lightweight/Rifled Barrel/Smallbore - Replenish
Pros - Above average Range and Stability. High Mag Size.
Cons - Low Reload Speed. Below average Aim Assist.
Cons - Low Reload Speed. Below average Aim Assist.
Time-to-Kill: 1.03s (two shots)
Rate of Fire: 14
Impact: 61 (20 damage per pellet, 240 total)
Range: 17
Max Range: 32
Stability: 36
Reload Speed: 23
Mag Size: 6
Aim Assist: 40
Recommended Perks:
Column 1 - Accurized Ballistics/Linear Compensator/Field Choke, Smooth Ballistics
Column 2 - Rangefinder, Life Support, Crowd Control, Close and/or Personal, Battle Runner, Grenadier, Army of One
Column 3 - Reinforced Barrel/Rifled Barrel, Smallbore
Column 4 - Performance Bonus, Final Round, Replenish, Underdog, Rescue Mag
In the barrel mods slot, any perk that boosts both Range and Impact is going to be something to look out for, which means Accurized Ballistics, Linear Compensator, and Field Choke are your go-to's. If you can't get one of those, then Smooth Ballistics will give you a boost to only Range. The next two columns are very similar to the Finnala's recommendations, in that Rangefinder and another Range boosting perk are necessary for the perfect roll. Thankfully, because shotguns don't need Stability at all, we have a choice between Rifled Barrel and Reinforced Barrel in the third column, with Smallbore as a solid backup. If you can't get Rangefinder in column 2, there are still quite a few decent perks left in this slot, including Life Support and Crowd Control. Close and/or Personal is a great perk for taking down roaming supers with a melee after a shotgun hit, and Battle Runner is just plain fun to use with shotguns. Bringing up the tail-end of the decent perks are Grenadier and Army of One, which are both always nice bonuses. In the last column, Performance Bonus is pretty solidly the best option, other than for those players who like to partake in the high risk/high reward game that is Final Round. Replenish is surprisingly more useful than it would seem at first, filling your mag whenever you cast a super, and Underdog can help you out in some clutch situations by pushing Range just a little bit farther out than normal.
Rank 5
Finnala's Peril (Hand Cannon)
- Steady Hand/Fast Draw/Quick Draw - Outlaw - Handloaded/Smallbore/Rifled Barrel - Reactive Reload
Pros - Above average Range and Mag Size.
Cons - Average Aim Assist. Below average Stability and Reload Speed.
Cons - Average Aim Assist. Below average Stability and Reload Speed.
Time-to-Kill: 0.86s (1 crit shot and 2 body shots)
Rate of Fire: 22
Impact: 87 (86 damage per crit shot, 57 damage per body shot)
Range: 37
Stability: 36
Reload Speed: 36
Mag Size: 10
Aim Assist: 71
Recoil Direction: 94
Recommended Perks:
Column 1 - SureShot IS/TrueSight IS
Column 2 - Rangefinder, Outlaw, Hot Swap, Spray and Pray
Column 3 - Rifled Barrel, Smallbore, Reinforced Barrel, Hammer Forged, Braced Frame, Explosive Rounds, Hand Loaded
Column 4 - Hidden Hand/Icarus, Luck in the Chamber, Third Eye, Reactive Reload, Life Support, Grenadier, Army of One
As always, the two best sights on HCs are SureShot and TrueSight, since they both help to boost the average base aim assist, but I would say they're the least important part of a great roll. In the second column, Rangefinder is universally considered to be the very best perk, and no God-Roll is complete without it. Outlaw is a passable second option, but after that it's a steep drop off to Hot Swap and Spray and Pray, neither of which are optimal choices. In the third column, Rifled Barrel is again the universally acclaimed choice, but Smallbore, Hammer Forged, and Reinforced Barrel (if you don't care about the massive hit to stability) are all very passable second options. If you are trying to get a Luck in the Chamber build, Smallbore and Braced Frame will be your two best choices. Explosive Rounds and Hand Loaded bring up the rear of the preferred perks in this slot, with ER greatly increasing your opponents flinch, and HL giving a minute boost to the range stat. In the final column, Hidden Hand and Icarus are my two top choices, given their all around usefulness, but some people will want Luck in the Chamber, depending upon their play-style. Third Eye is always solid in PvP, and Reactive Reload can be put to fantastic use situationally, so don't sleep on either of those. Life Support, Grenadier, and Army of One are all also decent options, so you really can't go wrong in this column, unless you get Mulligan.
Aim Assist: 65
Iron Banner Bounties
- All new bounties including 9 Daily bounties (3 per day) and 3 new Weekly bounties which reward Legendary Marks
- It might be best to keep the Weekly Bounties till the end of the week
DAILY BOUNTIES - 125 REP Each - 3 out of 9 will be available each day:
- Iron Domination - Win an Iron Banner match with a score of at least 1,500
- Iron Hued - Win an Iron Banner match with any Iron Banner emblem or shader equipped
- Iron Journeyman - Complete an Iron Banner match while finishing in the top 3 on your team
- Iron Workhouse - Defeat 20 opposing Guardians in the Iron Banner
- Iron Precision - Defeat 10 Guardians with precision headshots
- Iron Light - Defeat 15 opposing Guardians using any ability (melee, grenade, super)
- Heavy Iron - Defeat 3 opposing Guardians with a Heavy Weapon
- Familiar Iron - Get 13 Primary Kills
- Polishing Iron - Reach Iron Banner Rank 2
WEEKLY BOUNTIES - 525 Rep Each AND 25 Legendary Marks each:
- Iron Versatility: 50 Primary Kills, 25 Special Kills, 13 Heavy Kills
- Iron Marathon: Complete 13 matches, Win 7 matches
- Iron Gauntlet: 10 Kill Streak (Is assists + kills and can carry through multiple games, including kills and deaths after the game has ended but before the final score shows up. Postmortem kills count towards a new streak, too), 5 Double Kills, Get the Top Score in a match, reach Rank 4
Guide to Ranking Up