Post by TRUE EB0LA on Oct 14, 2016 13:07:43 GMT -5
What is Tier 12?
Tier 12 is any combination of stats that equals 12 total tiers. (60 points per tier, 5 tiers per stat)
- This can be used in any combination: 5/5/2, 2/5/5 and 5/2/5 combinations or 5/4/3, 5/3/4, 4/5/3, 4/3/5, 3/4/5 and 3/5/4 combinations or 4/4/4.
Why?
This is used to decrease the cooldowns of your Supers, Grenades or Melees. Most people opt for Tier 5 for Intellect (Supers) and Discipline (Grenades) and Tier 2 for Strength (Melees). (See chart below Vendor Items for a more detailed look)
STATIC VENDOR ITEMS
Titan
Vendor | Type | Name | Stats | % | Perks |
Crucible Handler | Gauntlets | Raku Gwener Type 1 | Int 40/58 Disc 40/58 | 97.56% | Rain Blows/Momentum Transfer - Shotgun Loader |
Dead Orbit | Chest Armor | Endling Plate | Int 61/86 Disc 60/86 | 99.18% | Pulse Rifle Ammo/Shotgun Ammo - Void Recovery/Void Armor |
New Monarchy | Class Item | High Command Mark | Int 25/35 Disc 24/35 | 98.00% | Hand Cannon Focus/Machine Gun Focus - Crucible Champion |
Exotic Kiosk | Gauntlets | Ruin Wings | Int 32/58 Str 32/58 | 93.90% - 96.34% | Rain Blows/Momentum Transfer - Auto Rifle Loader/Rocket Launcher Loader |
Warlock
Vendor | Type | Name | Stats | % | Perks |
Crucible Handler | Gauntlets | Raku Izumi IV | Int 40/60 Str 40/60 | 97.56% | Snap Discharge/Momentum Transfer - Shotgun Loader |
FWC | Chest Armor | Eon Tracer Legs | Int 55/79 Str 55/79 | 98.21% | Fusion Rifle Ammo/Rocket Launcher Ammo - Arc Double-Down |
FWC | Class Item | Eon Tracer Bond | Disc 25/35 Str 24/35 | 98.00% | Hand Cannon Focus/Sidearm Focus - Crucible Champion |
Exotic Kiosk | Gauntlets | Claws of Ahamkara | Disc 31/58 Str 31/58 | 92.68% - 97.56% | Snap Discharge/Momentum Transfer - Auto Rifle Loader/Sidearm Loader |
Exotic Kiosk | Chest Armor | Starfire Protocol | Int 49/86 Disc 44/86 | 95.08% - 96.72% | Special Ammo/Heavy Ammo - Void Burn Defense/Solar Armor |
Exotic Kiosk | Chest Armor | Purifier Robes | Int 49/86 Disc 44/86 | 95.08% - 96.72% | Special Ammo/Heavy Ammo - Void Burn Defense/Solar Armor |
Hunter
Vendor | Type | Name | Stats | % | Perks |
Crucible Handler | Gauntlets | Raku Poltergeist 2.0 | Int 40/58 Disc 40/58 | 97.56% | Switchblade/Momentum Transfer - Shotgun Loader |
Dead Orbit | Gauntlets | Endling Graps | Int 40/58 Disc 40/58 | 97.56% | Switchblade/Momentum Transfer - Sniper Rifle Loader |
Dead Orbit | Leg Armor | Endling Strides | Int 55/79 Str 55/79 | 98.21% | Fusion Rifle Ammo/Rocket Launcher Ammo - Void Double-Down |
Dead Orbit | Helmet | Endling Mask | Int 46/65 Str 45/65 | 98.21% | Ashes to Assets/Heavy Lifting - Innervation |
Exotic Kiosk | Class Item | Cloak of Oblivion | Disc 19/35 Str 19/35 | 92.00% - 100.00% | Scout Rifle Focus/Fusion Rifle Focus |
Here is how the Tiers break down:
Cooldowns
Type | Tier 0 | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Super A | 5:00 | 4:46 | 4:31 | 4:15 | 3:58 | 3:40 |
Super B | 5:30 | 5:14 | 4:57 | 4:39 | 4:20 | 4:00 |
Standard | 1:00 | 0:55 | 0:49 | 0:42 | 0:34 | 0:25 |
Slow Melee | 1:10 | 1:04 | 0:57 | 0:49 | 0:40 | 0:29 |
Intellect (Super cooldown time)
Subclasses with Super A:
- Defender
- Nightstalker
- Striker
- Sunsinger
All other subclasses use the Super B cooldown times.
Discipline (Grenade cooldown time)
All subclasses share the same Standard cooldown time for grenades.
Strength (Melee cooldown time)
All subclasses share the same Standard cooldown time for their melee.
For the exception of the following classes, that use the Slow Melee cooldown time:
- Nightstalker
- Gunslinger