Post by TRUE EB0LA on Jan 29, 2016 13:12:11 GMT -5
Skills - Can equip 2 plus 1 signature skill. Non-signature skills can have 1 of 3 modifications and 1 master (passive) modification.
Medical
Pulse - Sends out recon pulse that marks hostiles and allies through walls and covers.
First Aid - Heals all allies within a small radius. The device can be used on location or launched to a distant target
Support Station - Drops a support station that heals allies and can be used to revive downed allies. Requires: Medical Wing Upgrade - Virus Lab
Recovery Link (Signature Skill) - Heals and cures the users and nearby allies. Revives downed allies within range. Can "overheal" beyond maximum health. Requires: Medical Wing Upgrade - Disaster Aid
Tech
Sticky Bomb - Fires a bomb that sticks to most surfaces and explodes when detonated remotely.
Turret - Deploys a stationary turret that attacks nearby hostiles until it is destroyed or its battery runs out. Requires: Tech Wing Upgrade - Control Room
Seeker Mine - Releases an automated mine that seeks out hotile targets before exploding on proximity. Requires: Tech Wing Upgrade - Communications
Tactical Link (Signature Skill) - Increases damage and critical hit chance to user and all nearby allies. Requires: Tech Wing Upgrade - Division Tech
Security
Ballistic Shield - Equips a portal Ballistic Shield that absorbs damage. The user can only use their sidearm while the shield is active.
Smart Cover - Reinforces a cover, increasing the user's damage and decreasing the incoming damage for all allies behind it. Requires: Security Wing Upgrade - Situation Room
Mobile Cover - Creates a temporary cover for one person, which provides standard cover protection until destroyed. Requires: Security Wing Upgrade - Armory
Survivor Link (Signature Skill) - Increases damage resistance and speed for the users and nearby allies. Requires: Security Wing Upgrade - Barracks.
Talents - Can equip up to 4 talents. Talent slots unlocked by leveling up (or by a perk).
Medical
Adrenaline - Use a medkit when not at full health to receive an overheal. Requires: MWU - Decontamination Unit
Triage - Heal an ally with a skill to reduce skill cooldowns by 15%. Requires: MWU - Decontamination Unit
Shock and Awe - Suppress a hostile to increase movement speed by 25% for 10 seconds. Requires: MWU - Pharmacy
Battle Buddy - Revive a downed agent to reduce incoming damage by 50% for 10 seconds for both players. Requires: MWU - Pharmacy
Critical Save - Use a medkit during low health to increase damage resistance by 40% for 10 seconds. Requires: MWU - Counseling
Shrapnel - Applying Bleed to any target triggers a 30% chance to apply the effect to all targets within 10m. Requires: MWU - Counseling
Combat Medic - Use a medkit near allies to heal group members and proxies within 20m by 40%. Requires: MWU - Pediatric
Strike Back - Reach low health to reduce active skill cooldowns by 20%. Requires: MWU - Pediatric
Tech
Tactical Advance - Complete a cover to cover move to increase weapon damage by 2% per meter covered for 10s. Requires: TWU - Central Heating
Demolition Expert - Kill a hostile with an explosion to increase explosion damage by 40% for 15s. Requires: TWU - Central Heating
Police Up - Kill a hostile with any skill for a 25% chance of auto-refilling all ammo types to capacity. Requires: TWU - SatComms
Fear Tactics - Applying Shock to any target triggers a 30% chance to apply the effect to all targets within 10m. Requires: TWU - SatComms
Evasive Action - During a cover to cover move incoming damage is reduced by 30%. Requires: TWU - Recalibration
Tech Support - Kill a hostile while any skill is deployed to extended any active skills duration by 10%. Requires: TWU - Recalibration
Wildfire - Applying Burn to any target triggers a 30% chance to apply the effect to all targets within 10m. Requires: TWU - Recharge Center
Death by Proxy - Destroy a hostile's deployed skill to increase skill power by 20% for 30s. Requires: TWU - Recharge Center
Security
Steady Hands - Enter any cover to reduce recoil by 25% for 10s. Requires: SWU - Procurement Team
On the Move - Kill a hostile while moving to reduce incoming damage by 30% for 10s. Requires: SWU - Procurement Team
Precision - Headshot a hostile to pulse them for 10s. Requires: SWU - Guard Posts
Chain Reaction - Damage multiple hostiles with an explosion to apply 40% more damage from the blast. Requires: SWU - Guard Posts
Desperate Times - Reach low health to increase blind fire accuracy by 25%. Requires: SWU - Shooting Range
Stopping Power - Suppress a hostile to increase headshot damage by 25% for 10s. Requires: SWU - Shooting Range
Repo Reaper - Kill a hostile with the sidearm to receive 1 magazine for your primary weapon. Requires: SWU - Canine Unit
One is None - Headshot a hostile to have a 50% chance of not consuming the bullet. Requires: SWU - Canine Unit
Perks - All passive.
Medical
Medkits - Increases Medkit inventory by 1 slot. 3 different base upgrades +1 each, MWU requirements: Clinic, Intensive Care, Pediatric Care
Protective Measures - Increases Virus Protection by 1, gaining access to higher contamination areas. 3 different base upgrades +1 each. MWU requirements: Virus Lab, Hazmat Unit, Pharmacy
Canned Food - Increase Canned Food effect duration by 10s. MWU requirement: Disaster Aid
Supplier - Collect canned food, water, energy bar and soda in the Supply Line once per hour. MWU requirement: Disaster Aid
Contamination Intel - Reveal all contaminated areas on the map. MWU requirement: Quarantine
Hazardous Materials - Increases Dark Zone inventory by 1 slot. MWU requirement: Decontamination Unit
Rigger - Collect fabric (crafting materials) in the Medical Wing once per hour. MWU requirements: Pharmacy
Credit - Increase credit gains by 10%. MWU requirement: Counseling
Talents - Increase active talents by 1 slot. MWU requirement: Build All Upgrades
Tech
Inventory - Increase inventory by 10 slots. TWU requirement: Control Room
Hazardous Materials - Increases Dark Zone inventory by 1 slot. TWU requirement: Communications
Division Tech Materials - Convert Division Tech crafting materials into other materials at the crafting station. TWU requirement: Division Tech
Engineer - Collect electronics (crafting materials) in the Tech Wing once per hour. TWU requirement: Division Tech
Soda - Increase Soda consumable effect duration by 10s. TWU requirement: Generators
Water - Increase Water consumable effect duration by 10s. TWU requirement: Water Purification
Craftsman - Collect tools (crafting materials) in the Tech Wing once per hour. TWU requirement: Field Engineering
Energy Bar - Increase energy bar effect duration by 5s. TWU requirement: Central Heating
Resource Assessment - Reveal all Division Tech crafting nodes on the Dark Zone map. TWU requirement: SatComms
Stat Switch - Unlock item stat switching at the Recalibration Station. TWU requirement: Recalibration
Dark Zone Funds - Increase looted Dark Zone fund gains by 10%. TWU requirement: Recharge Center
Stash - Increase stash by 10 slots. TWU requirements: Build All upgrades
Security
Experienced Agent - Increase XP gained from all activities by 10%. SWU requirement: Situation Room
Grenades - Increase the grenade inventory by 1 slot. SWU requirement: Armory
Advanced Weaponry - Unlock advanced weapons vendor in the Security Wing. SWU requirement: Armory
Combat Veteran - Increase XP gained from accolades by 25%. SWU requirement: Barracks
Hazardous Materials - Increases Dark Zone inventory by 1 slot. SWU requirement: Dark Zone Ops
Black Market Vendor - Unlock Dark Zone fund purchases in the Base of Operations. SWU requirement: Dark Zone Ops
Clothes Vendor - Unlock a clothes vendor in the Base of Operations. SWU requirement: Supply Line
Explosive Bullets - Increase Explosive Bullets effect duration by 10s. SWU requirement: Gunsmith
Gunsmith - Collect weapon parts (crafting materials) in the Security Wing once per hour. SWU requirement: Gunsmith
Scavenger - Collect items from the scavenger box in the Security Wing once per hour. SWU requirement: Procurement Team
Incendiary Bullets - Increase Incendiary Bullets effect duration by 10s. SWU requirement: Guard Posts
Special Ammo - Collect incendiary and explosive bullets (ammo) in the Supply Line once per hour. SWU requirement: Guard Posts
Shooting Range - Train in Marksmanship at the Shooting Range. SWU requirement: Shooting Range
Intel Discovery - When completing all Side Missions and Encounters in a Named Zone, reveal all undiscovered Intel on the map. SWU requirement: Canine Unit
Collector - Increases Scavenging by 15%. SWU requirements: Build All upgrades